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	<title>The Daily PWN &#187; iPod Touch</title>
	<atom:link href="http://www.dailypwn.com/tag/ipod-touch/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dailypwn.com</link>
	<description>Your daily source for tech and gaming news and reviews.</description>
	<lastBuildDate>Wed, 08 Sep 2010 12:49:47 +0000</lastBuildDate>
	<language>en</language>
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	<copyright>2007-2009 </copyright>
	<managingEditor>matt@dailypwn.com (Matt Ryan)</managingEditor>
	<webMaster>matt@dailypwn.com (Matt Ryan)</webMaster>
	<category>Gaming</category>
	<ttl>1440</ttl>
	<image>
		<url>http://www.dailypwn.com/dailypwn.jpg</url>
		<title>The Daily PWN &#187; iPod Touch</title>
		<link>http://www.dailypwn.com</link>
		<width>144</width>
		<height>144</height>
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	<itunes:new-feed-url>http://www.dailypwn.com/?feed=podcast</itunes:new-feed-url>
	<itunes:subtitle>Your daily source for tech and gaming news and reviews.</itunes:subtitle>
	<itunes:summary>Your daily source for tech and gaming news and reviews.</itunes:summary>
	<itunes:keywords>Tech, Gadgets, Gaming, Gamer, News, Reviews, Ubuntu, Windows, Mac, OSX</itunes:keywords>
	<itunes:category text="Technology" />
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:author>Matt Ryan</itunes:author>
	<itunes:owner>
		<itunes:name>Matt Ryan</itunes:name>
		<itunes:email>matt@dailypwn.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:image href="http://www.dailypwn.com/dailypwn.jpg" />
		<item>
		<title>Crosswords for iOS Reviewed</title>
		<link>http://www.dailypwn.com/2010/07/18/crosswords-for-ios-reviewed/</link>
		<comments>http://www.dailypwn.com/2010/07/18/crosswords-for-ios-reviewed/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 04:00:08 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Crossword]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=1833</guid>
		<description><![CDATA[<em>Matt Ryan</em> &#124; During an interview with Treet.TV CEO Wiz Nordberg, I was introduced to a crossword puzzle game made for the iOS that backs the iPhone, iPad and iPod Touch.]]></description>
			<content:encoded><![CDATA[<p><strong>Matt Ryan</strong><br />
DailyPWN.com<br />
July 18, 2010</p>
<p>During an interview with Treet.TV CEO Wiz Nordberg, I was introduced to a crossword puzzle game made for the <a class="zem_slink" title="IPhone OS" rel="homepage" href="http://developer.apple.com/iphone">iOS</a> that backs the <a class="zem_slink" title="iPhone" rel="homepage" href="http://www.apple.com/iphone">iPhone</a>, <a class="zem_slink" title="Apple" rel="homepage" href="http://www.apple.com">iPad</a> and iPod Touch. He described Crosswords by Stand Alone, Inc. in such a positive light that I felt I had to review it myself.</p>
<p><img class="alignleft size-medium wp-image-1837" title="Crossword Puzzle" src="http://www.dailypwn.com/wp-content/uploads/2010/07/Crossword-Puzzle-208x300.jpg" alt="" width="208" height="300" /></p>
<p>The first thing I noticed about Crosswords was the incredibly fortunate name this app was able to grab. As Wiz pointed out, the advantage to an entirely new platform is the ability for early-comers to grab the best names for their apps. Crosswords makes perfect sense and by name alone has probably received a lot more attention than many others buried behind a sea of easier discoveries.</p>
<p>Moving on to content, Crosswords has daily updates from virtually every major newspaper you may have heard of. From the <a class="zem_slink" title="Houston Chronicle" rel="homepage" href="http://chron.com/">Houston Chronicle</a> to the <a class="zem_slink" title="New York Post" rel="homepage" href="http://www.nypost.com/">New York Post</a>, you likely won&#8217;t find yourself bored waiting for a new puzzle to solve. In some cases, puzzles appear in the app as much as two days before they are slated for release.</p>
<p>Once you have a puzzle selected, the interface is incredibly adapted to users with completely varying tastes. You can hold the device upright for access to an easy menu as well as a more full-screen view of the game field. Upon tilting to the right or left, the screen splits between the puzzle and the questions giving you faster access to the clues if you are more accustomed to jumping around to what you know before attempting to tackle what you are less sure about. You can also do a word-by-word view to simplify the overall process and remove a lot of the clutter from the puzzle. As much as I would normally hate such drastic variances in the interface when tilting the device, the developers knew exactly what they were doing here.</p>
<p>Price is a big factor when considering purchasing Crosswords. At $9.99 the sticker shock for an iOS app is steep. While you might pay twice that for a Nintendo DS version of pretty much the same game, many users are more accustomed to paying a fraction of this.</p>
<p><a href="http://www.dailypwn.com/wp-content/uploads/2010/07/Crossword-Puzzle-Landscape.jpg"><img class="size-medium wp-image-1836 alignnone" title="Crossword Puzzle - Landscape" src="http://www.dailypwn.com/wp-content/uploads/2010/07/Crossword-Puzzle-Landscape-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>Having played Crosswords, I would say that if you are serious about your interest in Crossword puzzles, this is a very professional app that has all the perks you would expect from the price tag. If you&#8217;re only a casual puzzle solver then you may find other more budget-friendly apps your style.</p>
<p>Special thanks goes to Wiz Nordberg of <a href="http://www.treet.tv" target="_blank">Treet.TV</a> for bringing up this app for review. <a href="http://www.standalone.com/iphone/crosswords/" target="_blank">Click here</a> information about Stand Alone, Inc. and Crosswords app.</p>
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		<title>Grand Theft Auto: China Wars Lite for iPhone Free</title>
		<link>http://www.dailypwn.com/2010/05/26/grand-theft-auto-china-wars-lite-for-iphone-free/</link>
		<comments>http://www.dailypwn.com/2010/05/26/grand-theft-auto-china-wars-lite-for-iphone-free/#comments</comments>
		<pubDate>Wed, 26 May 2010 12:40:35 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Grand Theft Auto Chinatown Wars]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Rockstar Games]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=1146</guid>
		<description><![CDATA[Rockstar Games announced today the release of Grand Theft Auto: China Wars Lite which serves as a free demo of the larger title for the iPhone, iPod Touch and iPad.]]></description>
			<content:encoded><![CDATA[<p>Rockstar Games announced today the release of <a href="http://www.rockstargames.com/chinatownwars/" target="_blank">Grand Theft Auto: China Wars Lite</a> which serves as a free demo of the larger title for the iPhone, iPod Touch and iPad.</p>
<p>Their official press release is below:</p>
<blockquote>
<div>Rockstar Games Presents Grand Theft Auto:  Chinatown Wars Lite &#8211; Free for the iPhoneT and iPodR touch</div>
<p>Rockstar  Games is happy to announce the release of Grand Theft Auto: Chinatown  Wars Lite for the Apple iPhone™ and iPod® touch. Chinatown Wars Lite is  your introduction into Liberty City’s criminal underground. As Huang  Lee, help Uncle Wu “Kenny” Lee in his quest for revenge and control of  the Triad Gangs of Liberty City. Immerse yourself in the first three  missions from the full game and get ready for hotwiring, reckless  driving, heart-pounding gunfights and plenty of hot pursuits.</p>
<p>Download  this exciting experience for free at the iTunes <a class="zem_slink" href="http://www.apple.com/iphone/appstore/" title="App Store" rel="homepage">App Store</a> and get  behind the wheel of one of the most critically-acclaimed handheld titles  of this generation.</p>
<p>Grand Theft Auto: Chinatown Wars is  compatible with iPhone™ and iPod® Touch Firmware 3.12 and above.</p></blockquote>
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		<item>
		<title>Weekly Review 5: 2XL Supercross for PC Reviewed</title>
		<link>http://www.dailypwn.com/2010/04/16/2xl-supercross-for-pc-reviewed/</link>
		<comments>http://www.dailypwn.com/2010/04/16/2xl-supercross-for-pc-reviewed/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 02:49:50 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Weekly TV Show]]></category>
		<category><![CDATA[2XL]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Personal computer]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=926</guid>
		<description><![CDATA[Today we&#8217;re taking a look at 2XL Supercross for the PC. That&#8217;s right the extremely popular bike racing game for the iPhone, iPod Touch and the iPad has found its way on Steam and on the Daily PWN testing system. 2XL gives you a very diverse set of color choices for your bike and attire [...]]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re taking a look at 2XL Supercross for the PC. That&#8217;s right the extremely popular bike racing game for the <a class="zem_slink" title="iPhone" rel="homepage" href="http://www.apple.com/iphone">iPhone</a>, iPod Touch and the iPad has found its way on Steam and on the Daily PWN testing system.</p>
<p>2XL gives you a very diverse set of color choices for your bike and attire in addition to an impressive set of tracks to fit your taste. Some of the tracks are extremely confusing though they do make simple square and figure 8 tracks available to you as you become accustomed to the Supercross sport.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="294"><param name="movie" value="http://api.treet.tv/ttvplayer/release/ttvplayer-generic.swf"></param><param name="allowfullscreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="config=http%3A//api.treet.tv/ttvplayer/api%3Fop%3Dpcfg%26v%3Ddpwn_005_14apr10%26h%3Dhttp%3A//treet.tv/shows/dailypwn/episodes/2xl-supercross"></param><embed type="application/x-shockwave-flash" width="480" height="294" src="http://api.treet.tv/ttvplayer/release/ttvplayer-generic.swf" allowfullscreen="true" allowscriptaccess="always" flashvars="config=http%3A//api.treet.tv/ttvplayer/api%3Fop%3Dpcfg%26v%3Ddpwn_005_14apr10%26h%3Dhttp%3A//treet.tv/shows/dailypwn/episodes/2xl-supercross"></embed></object></p>
<p>Graphics are somewhat bland which is what we expected coming in to a game that was designed with mobile gaming in mind. It was a surprise to see resolution choices ranged from small screen to extremely generous. The 1600&#215;900 and 1680&#215;1050 resolution testing systems were both well adjusted and natural. Though the textures were very plain, I didn&#8217;t leave the gaming experience feeling as if I had been ripped off in any way graphically.</p>
<p>2XL Supercross is made to be used with an accelerometer, joystick or controller. This doesn&#8217;t stop the game from being more than playable using a keyboard. Movements were a bit jerky at times and it takes a little getting used to, though it isn&#8217;t unplayable.</p>
<p>Sound effects and music were very good for a budget game. The engine sounded a bit like someone giving a raspberry to a microphone when played on basic laptop speakers. The crowd cheers when you pass an opponent and boos when they pass you. Thankfully, you can turn down your engine, effects, crowd and music independently as you prefer.</p>
<p>Don&#8217;t expect to be wowed by the experience, but at under ten dollars this is a title worth picking up.</p>
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		</item>
		<item>
		<title>The Daily PWN 83: Geo-Defense</title>
		<link>http://www.dailypwn.com/2009/12/27/the-daily-pwn-83-geo-defense/</link>
		<comments>http://www.dailypwn.com/2009/12/27/the-daily-pwn-83-geo-defense/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 17:59:44 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[http://www.dailypwn.com/wp-admin/edit.php?page=twitter-tools.php]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[iTunes]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=637</guid>
		<description><![CDATA[Today we&#8217;re discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of other games in the genre. The goal is to set up turrets and towers to protect your base at the end of a winding road. Enemies head down the road [...]]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of other games in the genre. The goal is to set up turrets and towers to protect your base at the end of a winding road. Enemies head down the road in intervals and your job is to set up a good enough defense to kill off the enemies before they reach their target.</p>
<p><img src="http://www.dailypwn.com/wp-content/uploads/2009/12/geo-defense.jpg" alt="" title="geo-defense" class="alignnone size-full wp-image-638" /></p>
<p>Geo-Defense has amazing sounds and big explosions. It&#8217;s simple and easy to understand. The game reminds me of Tron and not in a bad way. One very positive aspect is once you leave the game using the home button, your place is saved and picked up when you load it back up. This makes Geo-Defense a solid app for use when you just need to kill a few minutes.</p>
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</p>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Today we're discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of ...</itunes:subtitle>
		<itunes:summary>Today we're discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of other games in the genre. The goal is to set up turrets and towers to protect your base at the end of a winding road. Enemies head down the road in intervals and your job is to set up a good enough defense to kill off the enemies before they reach their target.



Geo-Defense has amazing sounds and big explosions. It's simple and easy to understand. The game reminds me of Tron and not in a bad way. One very positive aspect is once you leave the game using the home button, your place is saved and picked up when you load it back up. This makes Geo-Defense a solid app for use when you just need to kill a few minutes.


</itunes:summary>
		<itunes:keywords>Featured, Game Reviews, Media, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Apple Hiring Gaming Engineer for iPhone Team</title>
		<link>http://www.dailypwn.com/2009/11/14/apple-hiring-gaming-engineer-for-iphone-team/</link>
		<comments>http://www.dailypwn.com/2009/11/14/apple-hiring-gaming-engineer-for-iphone-team/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 16:17:37 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/2009/11/14/apple-hiring-gaming-engineer-for-iphone-team/</guid>
		<description><![CDATA[The iPhone Blog reports that Apple is hiring gaming engineers for their iPhone team. They&#8217;re looking for someone with experience including having actually shipped a game recently. This could be a great opportunity for someone that is in the iPhone game making business to step up and work directly with the platform.]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.theiphoneblog.com/2009/11/14/apple-hiring-gaming-engineer-iphone-team/">The iPhone Blog</a> reports that Apple is hiring gaming engineers for their iPhone team. They&#8217;re looking for someone with experience including having actually shipped a game recently. This could be a great opportunity for someone that is in the iPhone game making business to step up and work directly with the platform.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Rain Stick Reviewed</title>
		<link>http://www.dailypwn.com/2009/05/27/rain-stick-reviewed/</link>
		<comments>http://www.dailypwn.com/2009/05/27/rain-stick-reviewed/#comments</comments>
		<pubDate>Wed, 27 May 2009 12:13:28 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=407</guid>
		<description><![CDATA[Rain Stick is one of the more popular iPod Touch and iPhone apps out there today. It features one purpose, simulating a rain stick. It does so using the accelerometer built in to the device to determine pitch allowing the program to play the sound effect of a rain stick being rotated on its vertical [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Rain Stick" src="http://farm4.static.flickr.com/3036/3570168246_bc39a44a3b.jpg?v=0" alt="" width="160" height="240" />Rain Stick is one of the more popular iPod Touch and iPhone apps out there today. It features one purpose, simulating a rain stick. It does so using the accelerometer built in to the device to determine pitch allowing the program to play the sound effect of a rain stick being rotated on its vertical axis. There is a status bar on the side that indicates where the majority of the tiny pieces are located in the stick and when they gather on one end the sound comes to a trickling halt.</p>
<p>Here is where simple graphics make all the difference in the world. As you jostle your iPhone about and turn it upside down hoping for more of the soothing sound the background moves with you simulating an actual environment using the screen of the iphone as your eyes in to this tropical jungle. It isn&#8217;t pinpoint accurate with your motions but it is a surprisingly smooth addition to this very simple application.</p>
<p>In addition to the background, the name of the program so prominently displayed on the UI rotates with the device. This may not be the best aspect of the program but it does show the creator has a mind for branding. If you are looking over the shoulder of someone playing with Rain Stick you can&#8217;t miss the name of the program.</p>
<table style="border-collapse: collapse; width: 257pt;" border="0" cellspacing="0" cellpadding="0" width="343">
<col style="width: 127pt;" width="169"></col>
<col style="width: 42pt;" width="56"></col>
<col style="width: 56pt;" width="75"></col>
<col style="width: 32pt;" width="43"></col>
<tbody>
<tr style="height: 15pt;" height="20">
<td class="xl63" style="height: 15pt; width: 127pt;" width="169" height="20"><strong>Rain   Stick</strong></td>
<td class="xl63" style="width: 42pt;" width="56"><strong>iPhone</strong></td>
<td class="xl63" style="width: 56pt;" width="75"><strong>iPod Touch</strong></td>
<td style="width: 32pt;" width="43"><strong></strong></td>
</tr>
<tr style="height: 15pt;" height="20">
<td class="xl63" style="height: 15pt;" height="20"><strong>Feature</strong></td>
<td class="xl64" style="text-align: right;"><strong>Out of 5</strong></td>
<td class="xl64" style="text-align: right;"><strong>Score</strong></td>
<td class="xl64" style="text-align: right;"><strong>Value</strong></td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Challenge</td>
<td align="right">1</td>
<td align="right">2</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Control</td>
<td align="right">5</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Flow</td>
<td align="right">3</td>
<td align="right">6</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Gameplay</td>
<td align="right">5</td>
<td align="right">20</td>
<td align="right">20</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Graphics</td>
<td align="right">5</td>
<td align="right">15</td>
<td align="right">15</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Optimization</td>
<td align="right">5</td>
<td align="right">10</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Platform Support</td>
<td align="right">5</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Plot / Storyline</td>
<td align="right">1</td>
<td align="right">2</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Replayability</td>
<td align="right">4</td>
<td align="right">4</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Sound</td>
<td align="right">5</td>
<td align="right">10</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20"></td>
<td class="xl63" style="text-align: right;"><strong>TOTAL:</strong></td>
<td class="xl63" align="right"><strong>79</strong></td>
<td align="right"><strong>100</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<title>Monopoly Brings Here and Now to iPhone / iPod Touch</title>
		<link>http://www.dailypwn.com/2009/05/03/monopoly-brings-here-and-now-to-iphone-ipod-touch/</link>
		<comments>http://www.dailypwn.com/2009/05/03/monopoly-brings-here-and-now-to-iphone-ipod-touch/#comments</comments>
		<pubDate>Sun, 03 May 2009 21:24:22 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Monopoly]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=366</guid>
		<description><![CDATA[There is something about the sight of a Monopoly board that brings back memories of playing the game in your youth. You might have memories of playing with the money in your own games on the side that you make up with your friends. I had a habit of zipping around flat surfaces with the [...]]]></description>
			<content:encoded><![CDATA[<p>There is something about the sight of a Monopoly board that brings back memories of playing the game in your youth. You might have memories of playing with the money in your own games on the side that you make up with your friends. I had a habit of zipping around flat surfaces with the tiny car while my neighbor would take the boot and kick at everything in sight. Whatever your memories are, Monopoly is known all over the world as the most popular board game sold. In fact, it is listed as the most played commercial board game in the Guinness book of World Records boasting 750 million players world-wide. When EA decided to bring Monopoly to the iPhone and iPod Touch it quickly found its place among the top ten paid apps in the iTunes store.</p>
<p><img class="alignnone" title="Monopoly" src="http://farm4.static.flickr.com/3315/3497690697_317a525a6a.jpg" alt="" width="480" height="320" /></p>
<p>So how does the new version of this classic game look? Well, the graphics are very good for an iPhone app. The jagged edges on many of the graphics are a severe reminder that antialiasing is not present on this device but given the small overall screen size and comparisons to other games in the market this offering from Electronic Arts is impressive. They took a gamble adding 3d animations and special effects knowing that the device might not be very flattering to this theme and it didn&#8217;t fail to accomplish giving an overall pleasant viewing experience.</p>
<p><img class="alignnone" title="Monopoly" src="http://farm4.static.flickr.com/3355/3498505122_3ea768ec85.jpg" alt="" width="480" height="320" /></p>
<p>The virtual board game brings the thunder when it comes down to sound. Music available in multiple styles while sound effects are plentiful. The whirr of the blades on the windmill piece, the slap of the sumo wrestler&#8217;s feet on the cold tile of the playing area and even the revving of the car&#8217;s engine brings this game to life in an interesting way. After about an hour of playing I found myself wanting to turn the music off just so that I could hear the subtle sound effects that let me know exactly what was going on before I even needed to read the cards as they came up.</p>
<p>Optimization is lackluster. I say that because no matter how much memory I freed on the iPhone I couldn&#8217;t play for more than five minutes without receiving a low memory warning requesting that I reboot the device. Thankfully, this wasn&#8217;t the case with my iPod Touch as it played for hours without even the slightest glitch. 3d Animations get a little jumpy on the iPhone while they remain smooth on the iPod Touch giving a very real indication that every bit of processing power on the iPhone was needed to run this game. The iPod Touch has been promoted as a gaming device in part thanks to its slightly more powerful processor which helped out remarkably with the overall experience. I have to take points off for this serious aggravation.</p>
<p><img class="alignnone" title="Monopoly" src="http://farm4.static.flickr.com/3313/3497689003_3277e16118.jpg?v=0" alt="" width="480" height="320" /></p>
<p>Control and challenge levels are two areas where this game soars. Controls are not only explained at the beginning of every game but they are so intuitive that you really don&#8217;t need the reminder at all. There are three difficulty levels and as much as I found myself wondering just how a dice game can have a difficulty setting I found myself really being thrown a curve by the remarkable AI. Deals and offers are greatly controlled by this setting as you may be able to sneak past a strategically beneficial trade with the AI on the lower setting while you might find yourself getting the short end of the stick on the higher setting. Monopoly is very much about strategy and this has certainly reminded me of that fact.</p>
<p>Overall, Monopoly: Here and Now for the iPhone and iPod Touch is worth picking up at the low price of $4.99. You have options of enjoying a multiplayer game or going head-to-head with up to three AI players. The games last anywhere between 20 minutes and 2 hours depending on how the dice fall. If you are a fan of the classic board game you may find yourself glued to the screen of your phone as you eagerly attempt to gain control of the transportation squares while avoiding your opponent&#8217;s utilities.</p>
<table style="border-collapse: collapse; width: 225pt;" border="0" cellspacing="0" cellpadding="0" width="300">
<col style="width: 127pt;" width="169"></col>
<col style="width: 42pt;" width="56"></col>
<col style="width: 56pt;" width="75"></col>
<tbody>
<tr style="height: 15pt;" height="20">
<td class="xl63" style="height: 15pt; width: 127pt;" width="169" height="20"><span style="color: #808080;"><strong>Monopoly:   Here and Now</strong></span></td>
<td class="xl63" style="width: 42pt;" width="56"><span style="color: #808080;"><strong>iPhone</strong></span></td>
<td class="xl63" style="width: 56pt;" width="75"><span style="color: #808080;"><strong>iPod Touch</strong></span></td>
</tr>
<tr style="height: 15pt;" height="20">
<td class="xl63" style="height: 15pt;" height="20"><strong>Feature</strong></td>
<td class="xl63" style="text-align: right;"><strong>Out of 5</strong></td>
<td class="xl63" style="text-align: right;"><strong>Score</strong></td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Challenge</td>
<td align="right">4</td>
<td align="right">8</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Control</td>
<td align="right">4</td>
<td align="right">4</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Flow</td>
<td align="right">5</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Gameplay</td>
<td align="right">5</td>
<td align="right">20</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Graphics</td>
<td align="right">4</td>
<td align="right">12</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Optimization</td>
<td align="right">2</td>
<td align="right">4</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Platform Support</td>
<td align="right">3</td>
<td align="right">3</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Plot / Storyline</td>
<td align="right">5</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Replayability</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Sound</td>
<td align="right">5</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20"></td>
<td class="xl63"><strong>TOTAL:</strong></td>
<td class="xl63" style="text-align: right;"><strong>86</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
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