<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>The Daily PWN &#187; Game</title>
	<atom:link href="http://www.dailypwn.com/tag/game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dailypwn.com</link>
	<description>Your daily source for tech and gaming news and reviews.</description>
	<lastBuildDate>Mon, 06 Sep 2010 03:18:11 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<!-- podcast_generator="podPress/8.8" - maintenance_release="8.8.6.3" -->
	<copyright>2007-2009 </copyright>
	<managingEditor>matt@dailypwn.com (Matt Ryan)</managingEditor>
	<webMaster>matt@dailypwn.com (Matt Ryan)</webMaster>
	<category>Gaming</category>
	<ttl>1440</ttl>
	<image>
		<url>http://www.dailypwn.com/dailypwn.jpg</url>
		<title>The Daily PWN &#187; Game</title>
		<link>http://www.dailypwn.com</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:new-feed-url>http://www.dailypwn.com/?feed=podcast</itunes:new-feed-url>
	<itunes:subtitle>Your daily source for tech and gaming news and reviews.</itunes:subtitle>
	<itunes:summary>Your daily source for tech and gaming news and reviews.</itunes:summary>
	<itunes:keywords>Tech, Gadgets, Gaming, Gamer, News, Reviews, Ubuntu, Windows, Mac, OSX</itunes:keywords>
	<itunes:category text="Technology" />
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:author>Matt Ryan</itunes:author>
	<itunes:owner>
		<itunes:name>Matt Ryan</itunes:name>
		<itunes:email>matt@dailypwn.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:image href="http://www.dailypwn.com/dailypwn.jpg" />
		<item>
		<title>Weekly Review 17: Neverwinter</title>
		<link>http://www.dailypwn.com/2010/08/30/weekly-review-17-neverwinter/</link>
		<comments>http://www.dailypwn.com/2010/08/30/weekly-review-17-neverwinter/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 11:53:20 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Microsoft Xbox]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Sony PlayStation]]></category>
		<category><![CDATA[Weekly TV Show]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Clans and Guilds]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Massive Multiplayer Online]]></category>
		<category><![CDATA[Reviews and Previews]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=2447</guid>
		<description><![CDATA[<em>Matt Ryan</em> &#124; It's the end of the first season and Matt Ryan is joined by August Lusch as they discuss Neverwinter in 2011, Call of Duty: Black Ops dedicated servers, the necromancer profession in Guild Wars 2, Hyperballoid HD, and more.]]></description>
			<content:encoded><![CDATA[<p><strong>Matt Ryan</strong><br />
<a href="http://dailypwn.com" target="_blank"> DailyPWN.com</a><br />
August 30, 2010</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="294" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="config=http%3A//api.treet.tv/ttvplayer/api%3Fop%3Dpcfg%26v%3Ddpwn_017_30aug10%26h%3Dhttp%3A//treet.tv/shows/dailypwn/episodes/neverwinter" /><param name="src" value="http://api.treet.tv/ttvplayer/release/ttvplayer-generic.swf" /><embed type="application/x-shockwave-flash" width="480" height="294" src="http://api.treet.tv/ttvplayer/release/ttvplayer-generic.swf" flashvars="config=http%3A//api.treet.tv/ttvplayer/api%3Fop%3Dpcfg%26v%3Ddpwn_017_30aug10%26h%3Dhttp%3A//treet.tv/shows/dailypwn/episodes/neverwinter" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>It&#8217;s the end of the first season and Matt Ryan is joined by August Lusch as they discuss Neverwinter in 2011, Call of Duty: Black Ops dedicated servers, the necromancer profession in Guild Wars 2, Hyperballoid HD, and more.</p>
<p>For more information about Guild Wars 2 necromancers:<br />
<a title="http://www.dailypwn.com/2010/08/26/guild-wars-2-necromancer-revealed/" href="http://www.dailypwn.com/2010/08/26/guild-wars-2-necromancer-revealed/">http://www.dailypwn.com/2010/08/26/guild-wars-2-necromancer-revealed/</a></p>
<p>For more information about Hyperballoid HD:<br />
<a title="http://www.dailypwn.com/2010/05/22/hyperballoid-hd-for-the-ps3/" href="http://www.dailypwn.com/2010/05/22/hyperballoid-hd-for-the-ps3/">http://www.dailypwn.com/2010/05/22/hyperballoid-hd-for-the-ps3/</a></p>
<p>For more information about Call of Duty Black Ops:<br />
<a title="http://www.dailypwn.com/2010/08/24/call-of-duty-black-ops-to-be-dedicated-server-mod-friendly/" href="http://www.dailypwn.com/2010/08/24/call-of-duty-black-ops-to-be-dedicated-server-mod-friendly/">http://www.dailypwn.com/2010/08/24/call-of-duty-black-ops-to-be-dedicate&#8230;</a></p>
<p>For more information about Neverwinter in 2011:<br />
<a title="http://www.dailypwn.com/2010/08/26/guild-wars-2-necromancer-revealed/" href="http://www.dailypwn.com/2010/08/26/guild-wars-2-necromancer-revealed/">http://www.dailypwn.com/2010/08/26/guild-wars-2-necromancer-revealed/</a></p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Enhanced by Zemanta" href="http://www.zemanta.com/"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/zemified_e.png?x-id=2e7f3834-2360-454e-9803-aadf761952bd" alt="Enhanced by Zemanta" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/08/30/weekly-review-17-neverwinter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Misleading World Of Atari 2600 Box Art: Part Two</title>
		<link>http://www.dailypwn.com/2010/08/25/the-misleading-world-of-atari-2600-box-art/</link>
		<comments>http://www.dailypwn.com/2010/08/25/the-misleading-world-of-atari-2600-box-art/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 12:45:02 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Console Platforms]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[VCS Family]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Video game packaging]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=2405</guid>
		<description><![CDATA[<em>RunDLC.com</em> &#124; These days, you don’t have to worry about misleading box art, thanks to sophisticated video game graphics.]]></description>
			<content:encoded><![CDATA[<p><strong>John Artest</strong><br />
<a href="http://www.rundlc.com/news/the-misleading-world-of-atari-box-art-part-two-xbox-live/" target="_blank"> Rundlc.com</a><br />
August 25, 2010</p>
<p>These days, you don’t have to worry about misleading box art, thanks  to sophisticated video game graphics.  In the 70s and 80s, though,  companies tried to grab a consumer’s attention with fancy artwork that  bore no resemblance to the actual game.  Atari, in particular, was one  of the biggest offenders, particularly with its 2600 console.</p>
<p>We <a title="already covered" href="http://www.rundlc.com/news/the-misleading-world-of-atari-2600-box-art-xbox-live/">already covered</a> a handful of the system’s box art, and now it’s time for the second  round.  We pulled some classic Atari efforts from Microsoft’s Game Room  to show you what old school players had to deal with.</p>
<p><a title="The Misleading World of Atari Box Art: Part One" href="http://www.rundlc.com/news/the-misleading-world-of-atari-2600-box-art-xbox-live/">The Misleading World of Atari Box Art: Part One</a></p>
<p><a title="The Misleading World of Atari Box Art: Part Three" href="http://www.rundlc.com/news/the-misleading-world-of-atari-2600-box-art-part-three-xbox-live/">The Misleading World of Atari Box Art: Part Three</a></p>
<p><strong><a href="http://www.rundlc.com/news/the-misleading-world-of-atari-box-art-part-two-xbox-live/" target="_blank">Read Entire Article</a></strong></p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Enhanced by Zemanta" href="http://www.zemanta.com/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/zemified_e.png?x-id=72e0199b-7e34-42f1-8985-9498a31cfd04" alt="Enhanced by Zemanta" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/08/25/the-misleading-world-of-atari-2600-box-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call of Duty: Black Ops to be Dedicated Server, Mod Friendly</title>
		<link>http://www.dailypwn.com/2010/08/24/call-of-duty-black-ops-to-be-dedicated-server-mod-friendly/</link>
		<comments>http://www.dailypwn.com/2010/08/24/call-of-duty-black-ops-to-be-dedicated-server-mod-friendly/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 01:41:40 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft Xbox]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Sony PlayStation]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 2]]></category>
		<category><![CDATA[call-of-duty-black-ops]]></category>
		<category><![CDATA[Dedicated hosting service]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Matt Ryan]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Treyarch]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=2402</guid>
		<description><![CDATA[<em>Matt Ryan</em> &#124; While these features may not be immediately available upon release, they are a promising change to some of the more frustrating features of Modern Warfare 2.]]></description>
			<content:encoded><![CDATA[<p><strong>Matt Ryan</strong><br />
<a href="http://dailypwn.com" target="_blank">DailyPWN.com</a><br />
August 24, 2010</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/BJIvK6W0uts?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BJIvK6W0uts?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p><em>Modern Warfare 2</em> made waves for everything from controversial scenes to lack of dedicated servers. One particular feature missing from the release was the ability to be modded. In this sense, many proclaimed that <a class="zem_slink" title="Infinity Ward" rel="homepage" href="http://www.infinityward.com/">Infinity Ward</a> dropped the ball when they could have been that much bigger if they just allowed dedicated servers and game mods. Thankfully, <em><a class="zem_slink" title="Call of Duty: Black Ops" rel="homepage" href="http://www.callofduty.com/blackops/">Call of Duty: Black Ops</a></em> has done an about-face on this policy stating that they will, in fact, include these features on the new release.</p>
<p>A <a class="zem_slink" title="Treyarch" rel="homepage" href="http://www.treyarch.com/">Treyarch</a> employee confirmed this development on the <a href="http://www.callofduty.com/board/viewtopic.php?f=71&amp;t=263066&amp;st=0&amp;sk=t&amp;sd=a&amp;sid=244d456bbaf800699e2696f64ea7081f" target="_blank">official forums</a>:</p>
<blockquote><p><em>We plan to open the game up for modding sometime post-launch. We do not know yet to what extent you will be able to mod the game. There are some purely technical issues related to engine and internal tool enhancements that do not easily fit the modtools paradigm. We have looked at it close enough to see that it is non-trivial and we will have to pick it up again post-launch. Right now we are completely focused on finishing the game.</em></p>
<p><em>And, dev console: confirmed.</em></p>
<p><em>-pcdev-</em></p></blockquote>
<p>While these features may not be immediately available upon release, they are a promising change to some of the more frustrating features of <em>Modern Warfare 2</em>.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Enhanced by Zemanta" href="http://www.zemanta.com/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/zemified_e.png?x-id=5f0f9ce5-45b5-4b29-8958-092c1ca0a368" alt="Enhanced by Zemanta" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/08/24/call-of-duty-black-ops-to-be-dedicated-server-mod-friendly/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Weekly Review 10: Little Big StarCraft 2</title>
		<link>http://www.dailypwn.com/2010/05/17/weekly-review-10-little-big-starcraft-2/</link>
		<comments>http://www.dailypwn.com/2010/05/17/weekly-review-10-little-big-starcraft-2/#comments</comments>
		<pubDate>Tue, 18 May 2010 02:30:58 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Weekly TV Show]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Little Big Planet]]></category>
		<category><![CDATA[Real-Time]]></category>
		<category><![CDATA[StarCraft Series]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=1076</guid>
		<description><![CDATA[In this exciting episode of the Daily PWN Weekly Review we discuss Little Big Planet 2, StarCraft 2, and Beat Hazard.]]></description>
			<content:encoded><![CDATA[<p>In this exciting episode of the Daily PWN Weekly Review we discuss  Little Big Planet 2, StarCraft 2, and Beat Hazard.</p>
<p>Little Big Planet 2:<br />
<a title="http://www.littlebigplanet.com/en-gb/2/" href="http://www.littlebigplanet.com/en-gb/2/">http://www.littlebigplanet.com/en-gb/2/</a></p>
<p>StarCraft 2:<br />
<a title="http://us.starcraft2.com/" href="http://us.starcraft2.com/">http://us.starcraft2.com/</a></p>
<p>Beat Hazard:<br />
<a title="http://store.steampowered.com/app/49600/" href="http://store.steampowered.com/app/49600/">http://store.steampowered.com/app/49600/</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="294" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="config=http%3A//api.treet.tv/ttvplayer/api%3Fop%3Dpcfg%26v%3Ddpwn_010_17may10%26h%3Dhttp%3A//treet.tv/shows/dailypwn/episodes/little-starcraft" /><param name="src" value="http://api.treet.tv/ttvplayer/release/ttvplayer-generic.swf" /><embed type="application/x-shockwave-flash" width="480" height="294" src="http://api.treet.tv/ttvplayer/release/ttvplayer-generic.swf" flashvars="config=http%3A//api.treet.tv/ttvplayer/api%3Fop%3Dpcfg%26v%3Ddpwn_010_17may10%26h%3Dhttp%3A//treet.tv/shows/dailypwn/episodes/little-starcraft" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/e1e770fe-5d60-4bda-be08-b7e00ec74403/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=e1e770fe-5d60-4bda-be08-b7e00ec74403" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/05/17/weekly-review-10-little-big-starcraft-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Game Anti-Hero and Real-World Evil</title>
		<link>http://www.dailypwn.com/2010/04/07/the-anti-hero-and-real-world-evil/</link>
		<comments>http://www.dailypwn.com/2010/04/07/the-anti-hero-and-real-world-evil/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 15:21:40 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Antihero]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Ethics]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=887</guid>
		<description><![CDATA[As an impartial writer, it is my job to look objectively at a new game and bring forth the positives and the negatives about each subject in a fair manor. Journalists are not supposed to take stances on the subjects they write about as this destroys the appearance of fairness in everything the writer does [...]]]></description>
			<content:encoded><![CDATA[<p>As an impartial <a class="zem_slink" title="Writer" rel="wikipedia" href="http://en.wikipedia.org/wiki/Writer">writer</a>, it is my job to look objectively at a new game and bring forth the positives and the negatives about each subject in a fair manor. Journalists are not supposed to take stances on the subjects they write about as this destroys the appearance of fairness in everything the writer does after that moment.</p>
<p>The Daily PWN is not an impartial body. It is a site and show dedicated to giving a different take on games and hardware that is of interest to the gaming world. This point of view is given as the writer sees it and it may be negative or positive depending on their own unique experience. We don&#8217;t blanket companies with bad reviews because we disagree with things their <a class="zem_slink" title="Company" rel="wikipedia" href="http://en.wikipedia.org/wiki/Company">company</a> does or has done in other projects, but we will not hesitate to write about these actions in a separate article.</p>
<p>One matter in which a stance is being taken is the trend of the <a class="zem_slink" title="Antihero" rel="wikipedia" href="http://en.wikipedia.org/wiki/Antihero">anti-hero</a> in relation to games featuring soldiers. <a class="zem_slink" title="Call of Duty" rel="wikipedia" href="http://en.wikipedia.org/wiki/Call_of_Duty">Call of Duty</a> has been riddled with controversy for years, as we have written, and part of that controversy is their portrayal of a <a class="zem_slink" title="Hero" rel="wikipedia" href="http://en.wikipedia.org/wiki/Hero">heroic</a> soldier being a torturer, murderer and false flag operator. In each release over the past few years, Call of Duty has put <a class="zem_slink" title="Ethics" rel="wikipedia" href="http://en.wikipedia.org/wiki/Ethics">ethics</a> out the window and given the player no ethical right or wrong choice. Why is this?</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/tRdqPmfQEag&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tRdqPmfQEag&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>The video below was put together from my original source and additional material by <a href="http://infowars.com">Infowars.com</a>.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/esA4w7_A70M&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/esA4w7_A70M&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>In the videos you see above, we show how closely the games <a class="zem_slink" title="Game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Game">match</a> events that have happened in the real world featuring soldiers doing unethical things. Most soldiers are good people, and it is upsetting to think the heroes of popular <a class="zem_slink" title="Video Games" rel="wikinvest" href="http://www.wikinvest.com/industry/Video_Games">video games</a> can&#8217;t reflect the moral compas the majority of our fighting forces holds on to even in the chaos of <a class="zem_slink" title="War" rel="wikipedia" href="http://en.wikipedia.org/wiki/War">war</a>. Why must they promote the cruel few?</p>
<p>Please encourage video game developers to make better choices when considering the actions the good guys take in their story lines. The Daily PWN does not take the stance that video games create violence, though we do believe that they have the power to set a precedent of expectations when faced with real-world situations.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/d1b218b9-0d65-4f3a-abc9-690cb7300071/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=d1b218b9-0d65-4f3a-abc9-690cb7300071" alt="Reblog this post [with Zemanta]"></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/04/07/the-anti-hero-and-real-world-evil/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Crackdown 2 Multiplayer Impressions</title>
		<link>http://www.dailypwn.com/2010/03/28/crackdown-2-multiplayer-impressions/</link>
		<comments>http://www.dailypwn.com/2010/03/28/crackdown-2-multiplayer-impressions/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 13:01:22 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Browser Based]]></category>
		<category><![CDATA[Crackdown 2]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[PAX East]]></category>
		<category><![CDATA[Recreation]]></category>
		<category><![CDATA[Ruffian Games]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=842</guid>
		<description><![CDATA[The goal of Rocket Tag, one of the two Crackdown 2 multiplayer modes available to play here at PAX East, is simple. Grab the shiny thing, and hold on to it as long as you can. Everyone else? You&#8217;ve got a rocket launcher. Kill the guy with the shiny thing. He&#8217;s hard to miss. He&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>The goal of Rocket Tag, one of the two <a class="zem_slink" title="Crackdown 2" rel="wikipedia" href="http://en.wikipedia.org/wiki/Crackdown_2">Crackdown 2</a> multiplayer modes  available to play here at PAX East, is simple. Grab the shiny thing, and  hold on to it as long as you can.</p>
<p>Everyone else? You&#8217;ve got a rocket launcher. Kill the guy with the  shiny thing. He&#8217;s hard to miss. He&#8217;s the one with the shiny glowing  thing.</p>
<p>The result, as you&#8217;d expect, is pure explosive chaos. Even with only  eight players in the match&#8211;half of the <a class="zem_slink" title="Game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Game">game</a>&#8216;s maximum&#8211;there were  rockets <em>everywhere</em>. Getting close to the shiny was nearly as  dangerous as holding the shiny itself.</p>
<p><a href="http://www.shacknews.com/onearticle.x/63017" target="_blank">Read the Full Article at Shacknews.</a></p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://www.destructoid.com/crackdown-2-s-rocket-tag-playable-at-pax-east-168892.phtml">Crackdown 2&#8242;s Rocket Tag playable at PAX East</a> (destructoid.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.destructoid.com/pax-east-10-crackdown-2-mutants-and-flying-squirrels-169020.phtml">PAX East 10: Crackdown 2, mutants, and flying squirrels</a> (destructoid.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.joystiq.com/2010/03/25/get-a-taste-of-crackdown-2s-multiplayer-modes-at-pax-east/">Get a taste of Crackdown 2&#8242;s multiplayer modes at PAX East</a> (joystiq.com)</li>
<li class="zemanta-article-ul-li"><a href="http://multiplayerblog.mtv.com/2010/03/15/crackdown-2-release-date-confirmed/">&#8216;Crackdown 2&#8242; Release Date Confirmed</a> (multiplayerblog.mtv.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.destructoid.com/ruffian-including-this-fan-made-graffiti-in-crackdown-2-162691.phtml">Ruffian including this fan-made graffiti in Crackdown 2</a> (destructoid.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/fd5ed9ea-7ffe-4e06-80bb-385d6f55e605/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=fd5ed9ea-7ffe-4e06-80bb-385d6f55e605" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/03/28/crackdown-2-multiplayer-impressions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Top Chef Game Review</title>
		<link>http://www.dailypwn.com/2010/03/07/top-chef-game-review/</link>
		<comments>http://www.dailypwn.com/2010/03/07/top-chef-game-review/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 04:12:52 +0000</pubDate>
		<dc:creator>Ruff Bismonte</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Cooking]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/2010/03/07/top-chef-game-review/</guid>
		<description><![CDATA[The Top Chef game is a casual game rendition of the famous reality TV show of the same name, where you are pit against other chefs vying for the title of being the best chef of the bunch. We all know that the TV series has garnered quite a following, but will it be the same for the game too? I guess we'll just see in this review.]]></description>
			<content:encoded><![CDATA[<p>The Top Chef game is a casual game rendition of the famous reality TV show of the same name, where you are pit against other chefs vying for the title of being the best chef of the bunch. We all know that the TV series has garnered quite a following, but will it be the same for the game too? I guess we&#8217;ll just see in this review.</p>
<p>The game starts with a story of you joining the TV show Top Chef. You are a newly graduated chef of some cooking school, and in spite of being the top student of your graduating class, you still have no experience in running a restaurant or even getting challenged about your skills. However, all of that is about to change, because now, you are one of the many vying for the ultimate title of being the best chef, and you must survive all the challenges to remain one of the top contenders of the game.</p>
<p>The objective of each level is for you to survive the week and earn the right to keep contending for the Top Chef position. Just like the TV show, you are given a theme to start with on each level, mostly concerning the food&#8217;s flavors, texture and visual presentation. Your character in the game will summarize what ingredients will best satisfy the level&#8217;s theme and what ingredients go nicely with each other. Afterwards, you&#8217;re off to the actual time management game where it is a race against time to cook all of your theme-specific culinary creations.</p>
<p>In the actual game, you prepare ingredients in your preparation table depending on what their themes ask for. An example would be to prepare a white vegetable, a red meat and a spicy add-on to put on your dish. What&#8217;s important here is that you&#8217;ll need to know what each ingredient&#8217;s properties are, and pick the correct ingredient from the counter choices to collect stars for your ending meal.</p>
<p><a target="_new" href="http://www.casualicious.com/top-chef/">Top Chef</a> is one of the many games featured and reviewed at Casualicious. Please visit our site to read more about <a target="_new" href="http://www.casualicious.com/top-chef/">Top Chef</a> and get to play hundreds of other games worth your time and enjoyment.</p>
<p>Author: <a href="http://EzineArticles.com/?expert=Ruff_Bismonte">Ruff Bismonte</a><br />Article Source: <a href="http://ezinearticles.com/?Top-Chef-Game-Review&amp;id=1698268">EzineArticles.com</a><br />Provided by: <a href="http://instantpot.com/">Electric Pressure Cooker</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/03/07/top-chef-game-review/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Folklore Review &#8211; A Magical Adventure</title>
		<link>http://www.dailypwn.com/2010/03/02/folklore-review-a-magical-adventure/</link>
		<comments>http://www.dailypwn.com/2010/03/02/folklore-review-a-magical-adventure/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 02:13:02 +0000</pubDate>
		<dc:creator>Sayed Islam</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sony PlayStation]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/2010/03/02/folklore-review-a-magical-adventure/</guid>
		<description><![CDATA[Folklore is a PlayStation 3 exclusive video game that will probably get lost due to the Orange Box madness, but I will try to shed some light on the game. The game is developed by Sony and published by Game Republic. Judging by the title of the game, it is fairly obvious that Folklore is a role playing game.]]></description>
			<content:encoded><![CDATA[<p>Folklore is a PlayStation 3 exclusive video game that will probably get lost due to the Orange Box madness, but I will try to shed some light on the game. The game is developed by Sony and published by Game Republic. Judging by the title of the game, it is fairly obvious that Folklore is a role playing game. The storyline in the game transpires in Doolin, and Doolin is a village in Ireland. Mysticism and the supernatural beings are a few of many things that haunt this village. There are two protagonists in the game named Ellen and Keats. They are immersed in an eccentric environment that is imbued with spirits and &#8220;ghosts.&#8221;</p>
<p>Both of the playable characters in the game have separate objectives. Ellen goes to Doolin in search of her mother because she has supposedly sent a letter to Ellen (sounds eerily similar to the dead wife letter that was sent to Harry from Silent Hill 2). On the other end of the spectrum, Keats is a journalist who travels to Doolin to learn about the strange occurrences that are taking place. I found the plot to be enjoyable, but the game has a storyline that can take some time to develop. The gameplay in the game has two different settings.</p>
<p>A location known as The Netherworld is where the combat occurs, and the normal world is where gamers will be achieving typical role playing game tasks. When gamers are in the normal world, they will be collecting items and having conversations with various people. The normal world provides a nice change of pace from the combat. Each character&#8217;s gameplay is broken down into chapters. To eliminate confusion, it is best to complete one chapter with one character and go replay that chapter again with the other character. For instance, finishing Keats&#8217; chapter first and replaying the same chapter with Ellen. I felt like the game progressed in a much more cohesive manner when I took this approach. You can mix and match chapters by playing multiple chapters from Ellen&#8217;s perspective, but doing this would make the plot completely garbled. The gameplay predominately consists of acquiring souls. All of the adversaries have souls that can be absorbed and used for later use. Since each soul you gain varies, the abilities you gain is also different.</p>
<p>For example, one soul can perform an ice elemental damage and another can utilize electricity. Once you take in a soul, you can map if to the four face buttons on the PlayStation 3 controller. Not all souls are proficient in eradicating every foes; furthermore, you cannot expect to beat the entire game with only one sul. There are strengths and weaknesses for each opponent in the game. This makes the game somewhat balanced, but gratuitously time consuming. Personally, I found the guess and check system of finding the correct soul to kill opponents to be rather convoluted. The method needed to capture a soul is unique on its own right. This is where the six axis controller is at its best. The six axis controller is amazing for getting a soul under control, and the controls itself are intuitive. The game developers of the disaster known as Lair should meticulously take notes from the game developers that worked on Folklore. Do you hear me Lair game creators? You guys can learn so much about the six axis controller from the team that worked on Folklore. If anyone who worked on Lair is reading this, then he or she needs to give the game designers of Folklore a phone call and have a long chat about how to make the six axis controller responsive. Look at me going off on one of my tangents again. Alright, back to the review of Folklore. The frame rates appears to be smooth, but I had a problem with the prolonged load times.</p>
<p>Regrettably, the audio in the game is utterly ridiculous. A majority of the dialogue is shown via a comic book style. If this comic book style of story telling is tastefully done, then it works to perfection (ala Max Payne and Max Payne 2). The most egregious aspect of the dialogue is that there is absolutely no voice acting during these absurd comic book style segments. I thought the lack of voice acting was an enormous blunder in the game. There should always be voice acting in a next generation console video game (especially considering the fact that this is a PlayStation 3 video game). During the major cut scenes, there is voice acting.</p>
<p>Unfortunately, the voice acting is horribly done. Folklore pales in comparison in the voice acting department to other exquisite video games such as Heavenly Sword, Halo 3, God of War, and God of War 2. What the hell Sony? How could the audio in Folklore be this poorly executed? The only saving grace with the audio is the music and sound effects. Luckily, the visuals in the game are incredible. Everything that is seen in Folklore makes it seem like a fantasy. The vibrant colors looks like an extravagant piece of artwork. Environments, flora, and fauna are well designed. Folklore will take gamers approximately nineteen hours from beginning to end. Overall, Folklore is a solid role playing game. It is not as brilliant as Oblivion on the PlayStation 3, but Folklore has just enough to give gamers a reason to play.</p>
<p>final verdict 8 out of 10</p>
<p><a target="_new" href="http://wwwfunnyman.blogspot.com">http://wwwfunnyman.blogspot.com</a></p>
<p>Author: <a href="http://EzineArticles.com/?expert=Sayed_Islam">Sayed Islam</a><br />Article Source: <a href="http://ezinearticles.com/?Folklore-Review---A-Magical-Adventure&amp;id=786543">EzineArticles.com</a><br />Provided by: <a href="http://instantpot.com/">Pressure cooker</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/03/02/folklore-review-a-magical-adventure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Daily PWN 87: Elf Bowling</title>
		<link>http://www.dailypwn.com/2010/01/04/the-daily-pwn-87-elf-bowling/</link>
		<comments>http://www.dailypwn.com/2010/01/04/the-daily-pwn-87-elf-bowling/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 13:14:17 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Bowling]]></category>
		<category><![CDATA[Elf]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=664</guid>
		<description><![CDATA[When you think about the holidays that just passed you may be filled with warm memories of eggnog, family reunions, presents and lights. For a lucky some that managed to come across Elf Bowling: Hawaiian Vacation, it was memories of knocking down elves with a giant bowling ball. In one of the most interesting bowling [...]]]></description>
			<content:encoded><![CDATA[<p>When you think about the holidays that just passed you may be filled with warm memories of eggnog, family reunions, presents and lights. For a lucky some that managed to come across Elf Bowling: Hawaiian Vacation, it was memories of knocking down elves with a giant bowling ball. In one of the most interesting bowling games we here at The Daily PWN have ever seen, MumboJumbo has created a gaming experience that combines the time honored sport with runaway elves fresh from Santa&#8217;s workshop. Your job is to out bowl various opponents and take out as many of these bothersome elves as possible.</p>
<p>Graphics in this game are unusually limiting. There really isn&#8217;t a way to set a resolution beyond switching from full screen to windowed mode. The game looks great though the graphics are what you would expect from a typical flash game on any number of websites out there.</p>
<p>In fact, Elf Bowling is available on many of the flash websites out there either in download form or a limited play form. A free demo is even available that lets you play the game for one hour in order to give it a try. We found this title for a couple dollars on Steam.</p>
<p>What makes this bowling game especially different from all the others is their system of advantages and disadvantages you can use to help you. By rolling your ball over coin-shaped pieces on the alley, you can gain advantages during your next turn such as a bigger ball, a rocket that guarantees a strike if you aim it correctly, a rock ball that splits and makes you immune to oil slicks and others. You can also sabotage your opponent using oil slicks, gravel that grinds their ball down in size, barricades that block the ball and knock it in the gutter and many others. These extras make for a wacky kind of bowling that breaks the traditional bowling game monotony.</p>
<p>The elves constantly shout phrases that directly reference annoying Internet memes such as &#8220;Chocolate Rain&#8221;. They do this to intimidate and annoy you and it works, especially when they pass gas at you as you get ready to take your turn. Their voices remind me of Foamy cartoons which is another Internet sensation.</p>
<p>Controls are simple. You move your cursor left or right to set up your stance, hold down and push your mouse to set your speed and power and continue aiming as the ball makes its way down the isle. You have control of your ball from start to finish which comes in handy when your opponent uses dirty tricks like setting up a giant magnet.</p>
<p>Overall, the experience is exceptional for the price. I intended to play the game for about an hour and three hours later decided that this one will be in rotation at our house for some time to come.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/I9ZYppfDhnU&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I9ZYppfDhnU&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/01/04/the-daily-pwn-87-elf-bowling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.podtrac.com/pts/redirect.m4v/dailypwn.com/DailyPWN87.m4v" length="35434814" type="video/x-m4v" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>When you think about the holidays that just passed you may be filled with warm memories of eggnog, family reunions, presents and lights. For a ...</itunes:subtitle>
		<itunes:summary>When you think about the holidays that just passed you may be filled with warm memories of eggnog, family reunions, presents and lights. For a lucky some that managed to come across Elf Bowling: Hawaiian Vacation, it was memories of knocking down elves with a giant bowling ball. In one of the most interesting bowling games we here at The Daily PWN have ever seen, MumboJumbo has created a gaming experience that combines the time honored sport with runaway elves fresh from Santa's workshop. Your job is to out bowl various opponents and take out as many of these bothersome elves as possible.

Graphics in this game are unusually limiting. There really isn't a way to set a resolution beyond switching from full screen to windowed mode. The game looks great though the graphics are what you would expect from a typical flash game on any number of websites out there.

In fact, Elf Bowling is available on many of the flash websites out there either in download form or a limited play form. A free demo is even available that lets you play the game for one hour in order to give it a try. We found this title for a couple dollars on Steam.

What makes this bowling game especially different from all the others is their system of advantages and disadvantages you can use to help you. By rolling your ball over coin-shaped pieces on the alley, you can gain advantages during your next turn such as a bigger ball, a rocket that guarantees a strike if you aim it correctly, a rock ball that splits and makes you immune to oil slicks and others. You can also sabotage your opponent using oil slicks, gravel that grinds their ball down in size, barricades that block the ball and knock it in the gutter and many others. These extras make for a wacky kind of bowling that breaks the traditional bowling game monotony.

The elves constantly shout phrases that directly reference annoying Internet memes such as "Chocolate Rain". They do this to intimidate and annoy you and it works, especially when they pass gas at you as you get ready to take your turn. Their voices remind me of Foamy cartoons which is another Internet sensation.

Controls are simple. You move your cursor left or right to set up your stance, hold down and push your mouse to set your speed and power and continue aiming as the ball makes its way down the isle. You have control of your ball from start to finish which comes in handy when your opponent uses dirty tricks like setting up a giant magnet.

Overall, the experience is exceptional for the price. I intended to play the game for about an hour and three hours later decided that this one will be in rotation at our house for some time to come.


</itunes:summary>
		<itunes:keywords>Featured, Game Reviews, Media, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Daily PWN 85: Tank Universal Tanks</title>
		<link>http://www.dailypwn.com/2009/12/30/the-daily-pwn-85-tank-universal-tanks/</link>
		<comments>http://www.dailypwn.com/2009/12/30/the-daily-pwn-85-tank-universal-tanks/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 03:52:46 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=646</guid>
		<description><![CDATA[Today we&#8217;re discussing Tank Universal. Though we tried on several systems to get the game to function properly, we were unable to. If you know which system Tank Universal is happy with, please comment below and share.]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re discussing Tank Universal. Though we tried on several systems to get the game to function properly, we were unable to. If you know which system Tank Universal is happy with, please comment below and share.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2pdVRNOwITM&amp;hl=en_US&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/2pdVRNOwITM&amp;hl=en_US&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/12/30/the-daily-pwn-85-tank-universal-tanks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.podtrac.com/pts/redirect.m4v/dailypwn.com/DailyPWN85.m4v" length="26536017" type="video/x-m4v" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Today we're discussing Tank Universal. Though we tried on several systems to get the game to function properly, we were unable to. If you know ...</itunes:subtitle>
		<itunes:summary>Today we're discussing Tank Universal. Though we tried on several systems to get the game to function properly, we were unable to. If you know which system Tank Universal is happy with, please comment below and share.


</itunes:summary>
		<itunes:keywords>Game Reviews, Media, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Daily PWN 83: Geo-Defense</title>
		<link>http://www.dailypwn.com/2009/12/27/the-daily-pwn-83-geo-defense/</link>
		<comments>http://www.dailypwn.com/2009/12/27/the-daily-pwn-83-geo-defense/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 17:59:44 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[http://www.dailypwn.com/wp-admin/edit.php?page=twitter-tools.php]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[iTunes]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=637</guid>
		<description><![CDATA[Today we&#8217;re discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of other games in the genre. The goal is to set up turrets and towers to protect your base at the end of a winding road. Enemies head down the road [...]]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of other games in the genre. The goal is to set up turrets and towers to protect your base at the end of a winding road. Enemies head down the road in intervals and your job is to set up a good enough defense to kill off the enemies before they reach their target.</p>
<p><img src="http://www.dailypwn.com/wp-content/uploads/2009/12/geo-defense.jpg" alt="" title="geo-defense" class="alignnone size-full wp-image-638" /></p>
<p>Geo-Defense has amazing sounds and big explosions. It&#8217;s simple and easy to understand. The game reminds me of Tron and not in a bad way. One very positive aspect is once you leave the game using the home button, your place is saved and picked up when you load it back up. This makes Geo-Defense a solid app for use when you just need to kill a few minutes.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/YVBOlC7D9TU&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YVBOlC7D9TU&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/12/27/the-daily-pwn-83-geo-defense/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.podtrac.com/pts/redirect.m4v/dailypwn.com/DailyPWN83.m4v" length="9234547" type="video/x-m4v" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Today we're discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of ...</itunes:subtitle>
		<itunes:summary>Today we're discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of other games in the genre. The goal is to set up turrets and towers to protect your base at the end of a winding road. Enemies head down the road in intervals and your job is to set up a good enough defense to kill off the enemies before they reach their target.



Geo-Defense has amazing sounds and big explosions. It's simple and easy to understand. The game reminds me of Tron and not in a bad way. One very positive aspect is once you leave the game using the home button, your place is saved and picked up when you load it back up. This makes Geo-Defense a solid app for use when you just need to kill a few minutes.


</itunes:summary>
		<itunes:keywords>Featured, Game Reviews, Media, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Daily PWN 82: Cogs Reviewed</title>
		<link>http://www.dailypwn.com/2009/12/26/the-daily-pwn-82-cogs-reviewed/</link>
		<comments>http://www.dailypwn.com/2009/12/26/the-daily-pwn-82-cogs-reviewed/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 15:35:58 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Cogs]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=632</guid>
		<description><![CDATA[Cogs is a puzzle game developed and released by Lazy 8 Studios. Jumping right in, the menu is stylish yet limiting. Languages for the Steam release we&#8217;re running are English and LOLspeak, a rather interesting yet disturbing language so we&#8217;ll avoid it in this review. Screen resolutions are 800&#215;600, 1024&#215;768 and 1280&#215;1024. These aspect ratios [...]]]></description>
			<content:encoded><![CDATA[<p>Cogs is a puzzle game developed and released by <a href="http://www.lazy8studios.com/" target="_blank">Lazy 8 Studios</a>. Jumping right in, the menu is stylish yet limiting. Languages for the Steam release we&#8217;re running are English and LOLspeak, a rather interesting yet disturbing language so we&#8217;ll avoid it in this review. Screen resolutions are 800&#215;600, 1024&#215;768 and 1280&#215;1024. These aspect ratios are quickly becoming obsolete so it was a surprise to see no wide-screen resolutions available.</p>
<p>As we enter Inventor Mode, or single-player, we are greeted with a list of puzzles to tackle. They get increasingly difficult and unlock as you gain star points. The basic function of each puzzle is to connect one object to another through using pipes, gears and other mechanical tools. The goal can range from ringing a bell to blowing up a baloon or turning a giant wheel on at the end of the puzzle. Further down the line, you can even make rockets blast off.</p>
<p><img class="alignnone size-full wp-image-633" title="Cogs" src="http://www.dailypwn.com/wp-content/uploads/2009/12/dailypwn82.jpg" alt="" /></p>
<p>This game closely reminded me of the hacking puzzles in Bioshock or that boring little picture puzzle on the Windows Vista Sidebar. They&#8217;re simple displacement puzzles some on a two dimensional plane and others span across a multi-surface cube requiring you to keep the link going across all sides. This game is indeed challenging and would make for a great experience for children and adults alike.</p>
<p>The sound track is soothing to the point of being sleep inducing so unless you&#8217;re playing right before bed you may want to opt to exchange the game music with your own. Speaking of music, a version of Cogs is set for release on the iPhone and iPod Touch in January of 2010.</p>
<p>Overall, Cogs is playable by just about anyone from any age group. It is a worthy challenge to even the most clever of minds and a great tool for working out your logic skills. It is both fun and educational which is a rare combination to find in widely distributed game titles.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/iPJiGiLXVEw&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iPJiGiLXVEw&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/12/26/the-daily-pwn-82-cogs-reviewed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.podtrac.com/pts/redirect.m4v/dailypwn.com/DailyPWN82.m4v" length="26759025" type="video/x-m4v" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Cogs is a puzzle game developed and released by Lazy 8 Studios. Jumping right in, the menu is stylish yet limiting. Languages for the Steam ...</itunes:subtitle>
		<itunes:summary>Cogs is a puzzle game developed and released by Lazy 8 Studios. Jumping right in, the menu is stylish yet limiting. Languages for the Steam release we're running are English and LOLspeak, a rather interesting yet disturbing language so we'll avoid it in this review. Screen resolutions are 800x600, 1024x768 and 1280x1024. These aspect ratios are quickly becoming obsolete so it was a surprise to see no wide-screen resolutions available.

As we enter Inventor Mode, or single-player, we are greeted with a list of puzzles to tackle. They get increasingly difficult and unlock as you gain star points. The basic function of each puzzle is to connect one object to another through using pipes, gears and other mechanical tools. The goal can range from ringing a bell to blowing up a baloon or turning a giant wheel on at the end of the puzzle. Further down the line, you can even make rockets blast off.



This game closely reminded me of the hacking puzzles in Bioshock or that boring little picture puzzle on the Windows Vista Sidebar. They're simple displacement puzzles some on a two dimensional plane and others span across a multi-surface cube requiring you to keep the link going across all sides. This game is indeed challenging and would make for a great experience for children and adults alike.

The sound track is soothing to the point of being sleep inducing so unless you're playing right before bed you may want to opt to exchange the game music with your own. Speaking of music, a version of Cogs is set for release on the iPhone and iPod Touch in January of 2010.

Overall, Cogs is playable by just about anyone from any age group. It is a worthy challenge to even the most clever of minds and a great tool for working out your logic skills. It is both fun and educational which is a rare combination to find in widely distributed game titles.


</itunes:summary>
		<itunes:keywords>Tech, Gadgets, Gaming, Gamer, News, Reviews, Ubuntu, Windows, Mac, OSX</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Apple Hiring Gaming Engineer for iPhone Team</title>
		<link>http://www.dailypwn.com/2009/11/14/apple-hiring-gaming-engineer-for-iphone-team/</link>
		<comments>http://www.dailypwn.com/2009/11/14/apple-hiring-gaming-engineer-for-iphone-team/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 16:17:37 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/2009/11/14/apple-hiring-gaming-engineer-for-iphone-team/</guid>
		<description><![CDATA[The iPhone Blog reports that Apple is hiring gaming engineers for their iPhone team. They&#8217;re looking for someone with experience including having actually shipped a game recently. This could be a great opportunity for someone that is in the iPhone game making business to step up and work directly with the platform.]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.theiphoneblog.com/2009/11/14/apple-hiring-gaming-engineer-iphone-team/">The iPhone Blog</a> reports that Apple is hiring gaming engineers for their iPhone team. They&#8217;re looking for someone with experience including having actually shipped a game recently. This could be a great opportunity for someone that is in the iPhone game making business to step up and work directly with the platform.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/11/14/apple-hiring-gaming-engineer-for-iphone-team/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Aion Online: Enemies in Our Land</title>
		<link>http://www.dailypwn.com/2009/10/10/aion-online-enemies-in-our-land/</link>
		<comments>http://www.dailypwn.com/2009/10/10/aion-online-enemies-in-our-land/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 12:30:42 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gamer]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=529</guid>
		<description><![CDATA[Aion Online features an ongoing battle between three major factions (two playable) vying for control of the Abyss and areas connected through rifts that open between spaces. A more detailed look at this world and how it is shaped by events and regions will come later in this series including an article dedicated entirely to [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/N22kuU3R47M&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/N22kuU3R47M&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Aion Online features an ongoing battle between three major factions (two playable) vying for control of the Abyss and areas connected through rifts that open between spaces. A more detailed look at this world and how it is shaped by events and regions will come later in this series including an article dedicated entirely to the NPC race known as the Balaur.</p>
<p>The <a href="http://powerwiki.na.aiononline.com/aion/Elyos" target="_blank">Elyos</a>, often referred to as the good guys and compared to as the Alliance featured in World of Warcraft, defend their lands and their holdings in the Abyss against invasion by the Asmodian and Balaur forces. They are the privileged faction allowed to bask in light. Their primary foes are the Asmodian whom they hold responsible for destroying the Tower of Eternity which has held a hostile race known as Balaur in another dimension until its destruction.</p>
<p>The <a href="http://powerwiki.na.aiononline.com/aion/Asmodians" target="_blank">Asmodian</a> faction is another playable faction in game that is forced to live in the northern regions of a world known as <a href="http://aion.wikia.com/wiki/Atreia" target="_blank">Atreia</a> which is without significant light and growth. These characters are often more demonic in appearance though still obviously from the same human-like ancestry the Elyos hold. Their appearance is no-doubt an adaption to their rugged environment. Like the Elyos, they too hold their enemies responsible for the destruction of the Tower of Eternity.</p>
<p>This long-running blood feud is one of the central points of Aion allowing for vigorious PvP. In the clip above, a group of Asmodians have entered Elyos lands through a rift or portal that temporarily connects the two lands together making it possible for them to come over. On either side, invasions are typically met with a strong and swift response by the lands natives.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/10/10/aion-online-enemies-in-our-land/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>30 Days of Aion: Base Jumping</title>
		<link>http://www.dailypwn.com/2009/10/08/30-days-of-aion-base-jumping/</link>
		<comments>http://www.dailypwn.com/2009/10/08/30-days-of-aion-base-jumping/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 11:51:01 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Flight]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gliding]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=521</guid>
		<description><![CDATA[Aion Online has come with a splash and we here at DailyPWN.com would like to give you a thorough review of the new MMORPG by dedicating 30 days to reviewing each aspect of the game. We&#8217;re kicking this month off with a very simple and somewhat silly premise, base jumping. Base jumping is one of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/LhG9f_KieQs&#038;hl=en&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LhG9f_KieQs&#038;hl=en&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Aion Online has come with a splash and we here at DailyPWN.com would like to give you a thorough review of the new MMORPG by dedicating 30 days to reviewing each aspect of the game. We&#8217;re kicking this month off with a very simple and somewhat silly premise, base jumping.</p>
<p>Base jumping is one of the interesting sports made possible by the unique ability of flight that Aion is built on. This ability isn&#8217;t available in all towns but gliding to avoid falling to your demise is available in almost all areas of the game. The above video demonstrates the gliding ability including some basic flight to a landing. It&#8217;s important to note here that lag can be detrimental to your ability to survive the jump as deploying your wings before you actually touch down on the bottom is essential to your survival. One clip shows damage taken from releasing the wings before you have made it close enough to the ground. You can die by simply falling for too long as the air apparently has the ability to kill you before you come close to the ground.</p>
<p>Aion is full of areas that are elevated well above ground level and some are so far away from any ground source that you never see what&#8217;s below.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/10/08/30-days-of-aion-base-jumping/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nation Red Breeds Zombie Fever</title>
		<link>http://www.dailypwn.com/2009/09/28/nation-red-breeds-zombie-fever/</link>
		<comments>http://www.dailypwn.com/2009/09/28/nation-red-breeds-zombie-fever/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 10:48:43 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gamer]]></category>
		<category><![CDATA[Nation Red]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Zombie]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=515</guid>
		<description><![CDATA[Zombies are hotter than ever in the gaming world and almost every day it seems another zombie game finds its way on the shelves and available for direct download. Nation Red is no exception though it certainly brings a new twist that other recent zombie titles lack. Left 4 Dead is a cooperative game where [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bFTwFwcsKYI&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/bFTwFwcsKYI&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Zombies are hotter than ever in the gaming world and almost every day it seems another zombie game finds its way on the shelves and available for direct download. Nation Red is no exception though it certainly brings a new twist that other recent zombie titles lack.</p>
<p>Left 4 Dead is a cooperative game where you team up with your three best friends to take on countless hordes of undead minions as they claw and shuffle their way towards you. It is a first person shooter and has become a sleeping giant in the gaming world spawning a sudden revival in the world of zombie gaming. I mention Left 4 Dead because many similar titles have sprouted up from independent and major developers alike. They share qualities such as being first person shooters, cooperative, realistic, quasi role-playing, physics driven or all of the above.</p>
<p>Nation Red throws a twist on the popular genre by bringing 3rd person play to the table along with a very unrealistic amount and consistency of weapon and armor drops. It also removes the role-playing aspect that some games have brought to the table in an effort to introduce characters that add humor and entertainment to the gaming experience. Everything in this game aside from the zombies is the opposite of what you imagine when someone brings it up as a zombie shooter.</p>
<p>Graphics in Nation Red are highly adjustable though not ground breaking. It&#8217;s a good looking game with a ton of leg room for a variety of gaming pcs of various budgets and capabilities. The focus of Nation Red isn&#8217;t on the awe factor of amazing graphics but rather on the fun of taking out as many zombies as you can before they swarm you and take you out.</p>
<p>Overall, Nation Red is a great experience for the price and worth picking up if you really love zombie games and might be searching for something other than a first person shooter.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/09/28/nation-red-breeds-zombie-fever/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Osmos is Relaxed and Fun</title>
		<link>http://www.dailypwn.com/2009/08/24/osmos-is-relaxed-and-fun/</link>
		<comments>http://www.dailypwn.com/2009/08/24/osmos-is-relaxed-and-fun/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 19:43:58 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hemisphere]]></category>
		<category><![CDATA[Osmos]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=493</guid>
		<description><![CDATA[It happens from time to time that the best game is also the most casual. Some serious gamers frowned on Spore in its simplicity and overall appeal to non-gamers more than hardcore gamers while others may have jumped at the chance to enjoy something less intense and more laid back than normal. Spore is a [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/xFbw3cldZFU&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/xFbw3cldZFU&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>It happens from time to time that the best game is also the most casual. Some serious gamers frowned on Spore in its simplicity and overall appeal to non-gamers more than hardcore gamers while others may have jumped at the chance to enjoy something less intense and more laid back than normal. Spore is a good starting point when it comes to discussing Osmos.</p>
<p><a href="http://www.hemispheregames.com/osmos/" target="_blank">Osmos</a> as a whole is pretty much like taking the single-cell organism stage of spore and removing all of the evolution while leaving in the growth effect that comes after devouring smaller cells. The controls and propulsion system reminds me of a cross between lunar lander and the old asteroids arcade game. Your fuel is limited by your own sheer mass as you eject tiny portions of yourself in order to propel in your desired direction. As you use your &#8220;fuel&#8221; your mass shrinks. You absorb smaller orbs as you contact them to regain your mass and fall victim to larger ones as well. It is possible in this game to lose enough of your mass propelling towards another orb to turn your would-be snack in to a dangerous threat.</p>
<p>Even though this may sound fairly challenging it really isn&#8217;t. This is a perfect game to play right before bed as you are winding down for the evening. Osmos might well be a great stress reliever as well thanks to a brilliant musical score and very laid back game mechanics.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/08/24/osmos-is-relaxed-and-fun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Street Fighter IV on PC</title>
		<link>http://www.dailypwn.com/2009/08/20/street-fighter-iv-on-pc/</link>
		<comments>http://www.dailypwn.com/2009/08/20/street-fighter-iv-on-pc/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 12:51:41 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=489</guid>
		<description><![CDATA[It&#8217;s been a long time since I&#8217;ve grabbed a controller and done battle in the 2D plane of existence that is Street Fighter. Your favorite old characters are still there including Ken, Ryu, Blanka, Guile, Dhalsim and more. There are also some new characters that make things interesting including Abel, Crimson Viper, Rufus and El [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Rufus" src="http://farm3.static.flickr.com/2541/3839047665_04077354c0.jpg" alt="" width="500" height="281" /><BR></p>
<div>It&#8217;s been a long time since I&#8217;ve grabbed a controller and done battle in the 2D plane of existence that is Street Fighter. Your favorite old characters are still there including Ken, Ryu, Blanka, Guile, Dhalsim and more. There are also some new characters that make things interesting including Abel, Crimson Viper, Rufus and El Fuerte which is a Mexican luchador with aspirations to be come the next top chef.</div>
<p><BR></p>
<div>The moves are pretty much the same and many of the controls are spot on to the older arcade versions. The PC version of the game (we used this version for testing) allows for use of a game controller as well as your keyboard though we found playing on the keyboard to be difficult.</div>
<p><BR></p>
<div>From the start you notice all the signs that the game was directly ported over from the console version. The graphics were locked in to typical TV resolutions including 720p. Prompts and tips were all targeted at an Xbox 360 controller and not at all referenced to the keyboard. If you have to choose between the console version and the PC version of this game, we highly recommend sticking to the console for minimal adaptation to your play environment.</div>
<p><BR></p>
<div><img class="alignnone" title="Fight!" src="http://farm3.static.flickr.com/2458/3839836628_3fcfd61769.jpg" alt="" width="500" height="281" /></div>
<p><BR></p>
<div>Visuals are clean and crisp with several great options. You can decide to filter the graphics with ink, watercolor or posterize modes that can make your experience much like watching an anime movie rather than playing a semi-3d game. Cutscenes are few and avoidable which we were very thankful for given the real lack or need for any storyline anyway.</div>
<p><BR></p>
<div>With an internet connection, play becomes very interesting in that you are not restricted to playing with your friends from down the street anymore. You can play against people from all around the world in a fairly seamless style. When you&#8217;re available for a challenge an opponent is quickly located and checked for latency before thrust in to character selection. You don&#8217;t ever need to interact with them beyond selecting a character and fighting which is great if you&#8217;re just hoping for a better experience than you find against computer opponents. Through Windows Live, you can find friends and challenge them to matches while they are online as well.</div>
<p><BR></p>
<div><img class="alignnone" title="Balrog" src="http://farm3.static.flickr.com/2527/3839047557_b93edc68b9.jpg" alt="" width="500" height="281" /></div>
<p><BR></p>
<div>Overall, Street Fighter IV gets top ranks for style and playability. You can play it over the coarse of several hours or ten minutes before bed. This is the perfect addition to any gaming collection if you, like me, have fond memories of throwing a sonic boom on the old console.</div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/08/20/street-fighter-iv-on-pc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Defcon Reviewed</title>
		<link>http://www.dailypwn.com/2009/08/09/defcon-reviewed/</link>
		<comments>http://www.dailypwn.com/2009/08/09/defcon-reviewed/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 05:13:41 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Defcon]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=467</guid>
		<description><![CDATA[Every once in a while a game comes along that may not have the latest and greatest graphics or the most in-depth storyline yet it brings you back to a time when simplicity inspired imagination. Defcon is one of those games in its delivery of wire frame graphics that immediately bring you back to the [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/H958G0b7jDI&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/H958G0b7jDI&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Every once in a while a game comes along that may not have the latest and greatest graphics or the most in-depth storyline yet it brings you back to a time when simplicity inspired imagination. Defcon is one of those games in its delivery of wire frame graphics that immediately bring you back to the first time you watched &#8220;Wargames&#8221; in your youth. The interface is almost an exact replica of the ui made famous by Hollywood two decades ago.</p>
<p>Game play is very relaxed unless you set the game speed to its highest settings which may be a bit much for anyone no matter how fast you believe you are at placing and controlling units. The traditional speed sets the game up to last about an hour, much of which is spent waiting for your missiles and fleet to slowly make its way to their destination in what isn&#8217;t exactly but feels like real time.</p>
<p>Radar and other tools are available to you and are extremely limited which makes for a very tactical environment that may feel more like a game of Battleship than anything. You have to guess where your opponent may be lacking in general defenses and when they are launching their weapons or you may find yourself watching your continent die off with no way to fight back.</p>
<p>The music of Defcon is ominous and relaxing at the same time. It reminded me of the music that plays on Left 4 Dead when a witch is nearby intended to scare you and make you feel uneasy without being overly dramatic. A soundtrack is available on iTunes.</p>
<p>Defcon is sold on Steam as well as other online retailers for around ten dollars USD and may be well worth the purchase price if you have a friend or two willing to join in the game with you. The CPU AI is a capable opponent with no glitches or issues that we noticed during testing. This game has been out for two years and is still fairly popular.</p>
<table style="border-collapse: collapse; width: 225pt;" border="0" cellspacing="0" cellpadding="0" width="300">
<col style="width: 127pt;" width="169"></col>
<col style="width: 42pt;" width="56"></col>
<col style="width: 56pt;" width="75"></col>
<tbody>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt; width: 225pt;" colspan="3" width="300" height="20"><strong>Defcon   (PC, Mac, Linux)</strong></td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20"><strong>Feature</strong></td>
<td style="text-align: center;"><strong>Out of 5</strong></td>
<td style="text-align: right;"><strong>Score</strong></td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Challenge</td>
<td align="right">5</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Control</td>
<td align="right">4</td>
<td align="right">4</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Flow</td>
<td align="right">3</td>
<td align="right">6</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Gameplay</td>
<td align="right">4</td>
<td align="right">16</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Graphics</td>
<td align="right">3</td>
<td align="right">9</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Optimization</td>
<td align="right">5</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Platform Support</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Plot / Storyline</td>
<td align="right">2</td>
<td align="right">4</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Replayability</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Sound</td>
<td align="right">5</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20"><strong><br />
</strong></td>
<td><strong>TOTAL:</strong></td>
<td align="right"><strong>79</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/08/09/defcon-reviewed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rain Stick Reviewed</title>
		<link>http://www.dailypwn.com/2009/05/27/rain-stick-reviewed/</link>
		<comments>http://www.dailypwn.com/2009/05/27/rain-stick-reviewed/#comments</comments>
		<pubDate>Wed, 27 May 2009 12:13:28 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=407</guid>
		<description><![CDATA[Rain Stick is one of the more popular iPod Touch and iPhone apps out there today. It features one purpose, simulating a rain stick. It does so using the accelerometer built in to the device to determine pitch allowing the program to play the sound effect of a rain stick being rotated on its vertical [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Rain Stick" src="http://farm4.static.flickr.com/3036/3570168246_bc39a44a3b.jpg?v=0" alt="" width="160" height="240" />Rain Stick is one of the more popular iPod Touch and iPhone apps out there today. It features one purpose, simulating a rain stick. It does so using the accelerometer built in to the device to determine pitch allowing the program to play the sound effect of a rain stick being rotated on its vertical axis. There is a status bar on the side that indicates where the majority of the tiny pieces are located in the stick and when they gather on one end the sound comes to a trickling halt.</p>
<p>Here is where simple graphics make all the difference in the world. As you jostle your iPhone about and turn it upside down hoping for more of the soothing sound the background moves with you simulating an actual environment using the screen of the iphone as your eyes in to this tropical jungle. It isn&#8217;t pinpoint accurate with your motions but it is a surprisingly smooth addition to this very simple application.</p>
<p>In addition to the background, the name of the program so prominently displayed on the UI rotates with the device. This may not be the best aspect of the program but it does show the creator has a mind for branding. If you are looking over the shoulder of someone playing with Rain Stick you can&#8217;t miss the name of the program.</p>
<table style="border-collapse: collapse; width: 257pt;" border="0" cellspacing="0" cellpadding="0" width="343">
<col style="width: 127pt;" width="169"></col>
<col style="width: 42pt;" width="56"></col>
<col style="width: 56pt;" width="75"></col>
<col style="width: 32pt;" width="43"></col>
<tbody>
<tr style="height: 15pt;" height="20">
<td class="xl63" style="height: 15pt; width: 127pt;" width="169" height="20"><strong>Rain   Stick</strong></td>
<td class="xl63" style="width: 42pt;" width="56"><strong>iPhone</strong></td>
<td class="xl63" style="width: 56pt;" width="75"><strong>iPod Touch</strong></td>
<td style="width: 32pt;" width="43"><strong></strong></td>
</tr>
<tr style="height: 15pt;" height="20">
<td class="xl63" style="height: 15pt;" height="20"><strong>Feature</strong></td>
<td class="xl64" style="text-align: right;"><strong>Out of 5</strong></td>
<td class="xl64" style="text-align: right;"><strong>Score</strong></td>
<td class="xl64" style="text-align: right;"><strong>Value</strong></td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Challenge</td>
<td align="right">1</td>
<td align="right">2</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Control</td>
<td align="right">5</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Flow</td>
<td align="right">3</td>
<td align="right">6</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Gameplay</td>
<td align="right">5</td>
<td align="right">20</td>
<td align="right">20</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Graphics</td>
<td align="right">5</td>
<td align="right">15</td>
<td align="right">15</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Optimization</td>
<td align="right">5</td>
<td align="right">10</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Platform Support</td>
<td align="right">5</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Plot / Storyline</td>
<td align="right">1</td>
<td align="right">2</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Replayability</td>
<td align="right">4</td>
<td align="right">4</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Sound</td>
<td align="right">5</td>
<td align="right">10</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20"></td>
<td class="xl63" style="text-align: right;"><strong>TOTAL:</strong></td>
<td class="xl63" align="right"><strong>79</strong></td>
<td align="right"><strong>100</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/05/27/rain-stick-reviewed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flood-It is Addicting &amp; Fun</title>
		<link>http://www.dailypwn.com/2009/05/16/flood-it-is-addicting-fun/</link>
		<comments>http://www.dailypwn.com/2009/05/16/flood-it-is-addicting-fun/#comments</comments>
		<pubDate>Sat, 16 May 2009 23:51:05 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[LabPixies]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Touch]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=395</guid>
		<description><![CDATA[When it comes down to gaming on a mobile device, sometimes the games that attempt to turn your phone or media player in to a full-fledged gaming console can be a bit much. You may find yourself in need of a fun and simple game to play while waiting for the bus or simply filling [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dailypwn.com/wp-content/uploads/2009/05/006.png"><img class="size-full wp-image-397 alignleft" title="Flood-It!" src="http://www.dailypwn.com/wp-content/uploads/2009/05/006.png" alt="Flood-It!" width="192" height="288" /></a>When it comes down to gaming on a mobile device, sometimes the games that attempt to turn your phone or media player in to a full-fledged gaming console can be a bit much. You may find yourself in need of a fun and simple game to play while waiting for the bus or simply filling five or ten minutes between meetings. Flood-It takes that need by the horns in a very addicting manor.</p>
<p>Flood-It! was developed by <a href="http://www.labpixies.com/gadget_page.php?id=10" target="_blank">LabPixies</a> and is available on the iPhone and iPod touch as an app as well as several other platforms including iGoogle and as a browser toolbar among a few others. I&#8217;m giving it full marks for platform support.</p>
<p>Flood-It! has a very simple overall concept. Your objective is to fill the screen with one solid color. In order to achieve this, you need to select from the color options at the bottom of the screen which change your captured spaces to the given color. Any adjoining spaces that share the color you selected become part of your captured mass. You have a limited number of steps depending on difficulty and field size and often capturing the entire field in the given steps can be difficult. This is a puzzle game at its core and one that can be played from start to finish in a minute or two making it perfect for those occasions where you might find yourself with a couple minutes to kill.</p>
<p>Flood-It! is ad supported and the ads appear at the top of the screen. They do not detract from the gaming experience and thankfully they don&#8217;t force you to spend valuable seconds between games stuck on an annoying advertisement screen.</p>
<p>Overall, this is a fun little game without a lot of pros or cons to speak about. It does its job of occupying you for a few minutes or your kids during a long car ride. This app fits very well with other puzzle games on the platform.</p>
<table style="border-collapse: collapse; width: 257pt;" border="0" cellspacing="0" cellpadding="0" width="343">
<col style="width: 127pt;" width="169"></col>
<col style="width: 42pt;" width="56"></col>
<col style="width: 56pt;" width="75"></col>
<col style="width: 32pt;" width="43"></col>
<tbody>
<tr style="height: 15pt;" height="20">
<td class="xl65" style="height: 15pt; width: 127pt;" width="169" height="20"><strong>Flood-It!</strong></td>
<td class="xl65" style="width: 42pt;" width="56"><strong>iPhone</strong></td>
<td class="xl65" style="width: 56pt;" width="75"><strong>iPod Touch</strong></td>
<td style="width: 32pt;" width="43"><strong></strong></td>
</tr>
<tr style="height: 15pt;" height="20">
<td class="xl65" style="height: 15pt;" height="20"><strong>Feature</strong></td>
<td class="xl66" style="text-align: right;"><strong>Out of 5</strong></td>
<td class="xl66" style="text-align: right;"><strong>Score</strong></td>
<td class="xl66" style="text-align: right;"><strong>Value</strong></td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Challenge</td>
<td align="right">5</td>
<td align="right">10</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Control</td>
<td align="right">5</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Flow</td>
<td align="right">4</td>
<td align="right">8</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Gameplay</td>
<td align="right">5</td>
<td align="right">20</td>
<td align="right">20</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Graphics</td>
<td align="right">4</td>
<td align="right">12</td>
<td align="right">15</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Optimization</td>
<td align="right">5</td>
<td align="right">10</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Platform Support</td>
<td align="right">5</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Plot / Storyline</td>
<td align="right">3</td>
<td align="right">6</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Replayability</td>
<td align="right">5</td>
<td align="right">5</td>
<td align="right">5</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20">Sound</td>
<td align="right">5</td>
<td align="right">10</td>
<td align="right">10</td>
</tr>
<tr style="height: 15pt;" height="20">
<td style="height: 15pt;" height="20"><strong></strong></td>
<td class="xl65"><strong>TOTAL:</strong></td>
<td class="xl65" align="right"><strong>91</strong></td>
<td align="right"><strong>100</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/05/16/flood-it-is-addicting-fun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Starcraft 2 Footage Draws Eyes</title>
		<link>http://www.dailypwn.com/2009/04/21/starcraft-2-footage-draws-eyes/</link>
		<comments>http://www.dailypwn.com/2009/04/21/starcraft-2-footage-draws-eyes/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 12:04:19 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Footage]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=352</guid>
		<description><![CDATA[New footage is being sent out to stir up the hornets nest of gamers waiting eagerly for the new game to be released. Starcraft 2 is the highly anticipated sequel of the extremely popular Starcraft and its expansion Starcraft: Brood Wars. The original Starcraft release has sold over nine million copies making it one of [...]]]></description>
			<content:encoded><![CDATA[<p>New footage is being sent out to stir up the hornets nest of gamers waiting eagerly for the new game to be released. Starcraft 2 is the highly anticipated sequel of the extremely popular Starcraft and its expansion Starcraft: Brood Wars. The original Starcraft release has sold over nine million copies making it one of the most popular games of all time.</p>
<p><object width="560" height="340" data="http://www.youtube.com/v/QSwqDPNS7dM&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/QSwqDPNS7dM&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" /><param name="allowfullscreen" value="true" /></object></p>
<p>This video features a battle between Matt Cooper and David Kim playing Zerg and Terran respectively. Commentary is given allowing for some understanding of exactly what kind of tactics are available in the new game.</p>
<p><object width="560" height="340" data="http://www.youtube.com/v/BsIySPO-mGY&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BsIySPO-mGY&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" /><param name="allowfullscreen" value="true" /></object></p>
<p>Based on this footage it would appear that they have added a lot of new units which could have a double-edged benefit of more options with a bit more of a learning curve. Blizzard has decided to keep the classic look and feel of Starcraft which allows die-hard classic fans to enjoy an environment they are used to. Starcraft 2 is nostalgia driven but does it have the chops to take the RTS world by storm yet again? Time will tell.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/04/21/starcraft-2-footage-draws-eyes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Is Flower a Game or a Work of Art?</title>
		<link>http://www.dailypwn.com/2009/02/14/is-flower-a-game-or-a-work-of-art/</link>
		<comments>http://www.dailypwn.com/2009/02/14/is-flower-a-game-or-a-work-of-art/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 16:23:29 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony PlayStation]]></category>
		<category><![CDATA[Zen]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/2009/02/14/is-flower-a-game-or-a-work-of-art/</guid>
		<description><![CDATA[Can&#8217;t it be both? The new game Flower, released just days ago for a low price of $10 USD and made available to users of the PlayStation 3 Network, has decided to break out of the typical gaming box and create an experience that has every intention to invoke emotion rather than strategy or blood [...]]]></description>
			<content:encoded><![CDATA[<p><object width="486" height="412" data="http://services.brightcove.com/services/viewer/federated_f8/1138370360" type="application/x-shockwave-flash"><param name="name" value="flashObj" /><param name="bgcolor" value="#FFFFFF" /><param name="flashvars" value="videoId=12016993001&amp;playerId=1138370360&amp;viewerSecureGatewayURL=https://console.brightcove.com/services/amfgateway&amp;servicesURL=http://services.brightcove.com/services&amp;cdnURL=http://admin.brightcove.com&amp;domain=embed&amp;autoStart=false&amp;" /><param name="src" value="http://services.brightcove.com/services/viewer/federated_f8/1138370360" /></object></p>
<p>Can&#8217;t it be both? The new game Flower, released just days ago for a low price of $10 USD and made available to users of the PlayStation 3 Network, has decided to break out of the typical gaming box and create an experience that has every intention to invoke emotion rather than strategy or blood lust. Where most games give you objectives and goals that must be fulfilled through either strategic placement of combat units or advanced hand-eye coordination, Flower is about visual and emotional stimuli.</p>
<p>There are goals to this game including gathering pedals from flowering plants around the given zones that your little flower petal protagonist needs to be steered over in order to accomplish. After a while, your petal is no longer lonely, as its gathered petals form something of a moving cloud following your lead like a giant swarm of colorful butterflies with a purpose.</p>
<p>This game is beautiful, and with a recommended age of 3+ is great for gamers of all ages. It might even make a great addition to a romantic evening at home. Hand your date the controller and distract her while you prepare dinner. The original score is a perfect fit for this game, leading the player on an emotional journey that is both relaxing and thought provoking. This genre has been dubbed &#8220;Zen-gaming&#8221; by Sony.</p>
<p>Rating: 98 out of 100</p>
<p>Other Reviews of this Game:<br />
<a href="http://blogs.mercurynews.com/aei/2009/02/12/game-philosophy-and-narrative-behind-flower/">Game philosophy and narrative behind Flower | A+E Interactive</a><br />
<a href="http://www.telegraph.co.uk/scienceandtechnology/technology/technologyreviews/videogamereviewsandpreviews/4611024/Flower-video-game-review.html">Flower video game review &#8211; Telegraph</a><br />
<a href="http://www.theglobeandmail.com/servlet/story/GAM.20090213.GAMING13/TPStory/TPComment">globeandmail.com: Forget shoot-&#8217;em-ups. In this game, feeling is first</a><br />
<a href="http://www.washingtonpost.com/wp-dyn/content/article/2009/02/13/AR2009021300118.html">Games Are Not Art, Are They? &#8211; washingtonpost.com</a></p>
<p>Technorati Tags: <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Flower">Flower</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Game">Game</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Zen">Zen</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Sony">Sony</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/PlayStation">PlayStation</a></p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=9999bab9-a6fb-464f-b16f-6e592a701bd2" alt="" /></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/02/14/is-flower-a-game-or-a-work-of-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feel Young Again with Retro Game Challenge</title>
		<link>http://www.dailypwn.com/2009/02/13/feel-young-again-with-retro-game-challenge/</link>
		<comments>http://www.dailypwn.com/2009/02/13/feel-young-again-with-retro-game-challenge/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 13:09:12 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=270</guid>
		<description><![CDATA[Do you remember your first video game? Perhaps you recall seemingly endless sessions of blowing on the underside of a Nintendo cart in an attempt to somehow magically get the thing to start properly when you hit the power button? Do you remember losing yourself in the world of an 8-bit game? You might want [...]]]></description>
			<content:encoded><![CDATA[<p>Do you remember your first video game? Perhaps you recall seemingly endless sessions of blowing on the underside of a Nintendo cart in an attempt to somehow magically get the thing to start properly when you hit the power button? Do you remember losing yourself in the world of an 8-bit game? You might want to take a look at DS Retro Game Challenge which was made for the Nintendo DS and stands as a nod to the games of old.</p>
<p>My earliest memories are of sitting in front of a 13 inch TV flipping through a black-and-white copy of the booklet to Who Framed Roger Rabbit and endless exploration in Dragon Warrior. The annoying whooshing sound followed by what looked like a blue Hershey&#8217;s Kiss throwing text attacks at me and flickering as I attempted to kill it with my cheap sword were part of my day as a kid. This is what Retro Game Challenge is all about.</p>
<p>The premise of the game leaves a little to be desired, but you quickly get over it. A game master is sick and tired of current games and decides to go back to his roots. He turns himself in to a digital boy and takes you with him. You could say the game mostly takes place in the 80&#8242;s. This is where things get fun. Your job is to play games with him, and everything about your interactions are exactly what you would remember. Fighting for controllers, blowing on carts, hearing your mother scream, and even the old magazines are exactly what you might remember from days long since past.</p>
<p>You old 8-bit favorites aren&#8217;t directly present here, but the games are designed to bring back memories of playing RC Pro Am, Space Invaders, Donkey Kong, and more. If you look back fondly on your old playing experience and miss sitting in front of a TV with a friend trying to get past that difficult level in Contra, then Retro Game Challenge is worth checking out.</p>
<p><strong><br />
Other Reviews of Retro Game Challenge:</strong><br />
<a href="http://ds.ign.com/articles/953/953026p1.html">IGN: Retro Game Challenge for the Nintendo DS Ships to Retailers</a><br />
<a href="http://www.n-sider.com/gameview.php?gameid=5867&amp;view=review">N-Sider.com: Retro Game Challenge</a><br />
<a href="http://www.businessweek.com/innovate/content/feb2009/id20090211_675604.htm">Retro Game Challenge &#8211; BusinessWeek</a><br />
<a href="http://arstechnica.com/gaming/2009/02/ds-retro-game-challenge-is-a-wistful-reminder-of-your-youth.ars">DS Retro Game Challenge is a wistful reminder of your youth &#8211; Ars Technica</a><br />
<a href="http://www.gamespot.com/ds/action/gamecentercx/review.html?part=rss&amp;subj=6204271">Retro Game Challenge for DS Review &#8211; GameSpot</a></p>
<p>Technorati Tags: <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Retro">Retro</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Review">Review</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Game">Game</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/DS">DS</a></p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=71601c62-646a-499f-8665-9ef05b292cce" alt="" /></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/02/13/feel-young-again-with-retro-game-challenge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rebellion Developing New AvP Game</title>
		<link>http://www.dailypwn.com/2009/02/12/rebellion-developing-new-avp-game/</link>
		<comments>http://www.dailypwn.com/2009/02/12/rebellion-developing-new-avp-game/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 04:33:58 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Alien]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Marine]]></category>
		<category><![CDATA[Predator]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/2009/02/12/rebellion-developing-new-avp-game/</guid>
		<description><![CDATA[There is a certain boost of emotion that comes with hearing the news that a franchise is going back to its roots as its original creator is back at the helm. This is the case with the new Alien vs. Predator release. Sega is set to publish, Twentieth Century Fox is on board, and Rebellion [...]]]></description>
			<content:encoded><![CDATA[<p>There is a certain boost of emotion that comes with hearing the news that a franchise is going back to its roots as its original creator is back at the helm. This is the case with the new Alien vs. Predator release. Sega is set to publish, Twentieth Century Fox is on board, and Rebellion is back at the helm of one of the most unique and exciting franchises in gaming today.</p>
<p>Rebellion developed the PC version of the 1999 release of AvP which allowed you to pick your race between a predator, an alien, and even a marine. At the time, the game featured innovative and optimized graphics not commonly found in a FPS. Combat was almost as much a matter of strategy and tactics as speed and precision.</p>
<p>Information is scarce, though you can certainly expect more to come as development is under way.</p>
<p><strong>Other News Sites Covering this Story:</strong><a href="http://arstechnica.com/gaming/news/2009/02/new-alien-vs-predator-game-coming-via-sega.ars"><br />
New Alien vs Predator game coming via Rebellion &#8211; Ars Technica</a><br />
<a href="http://www.digitalspy.com/gaming/a146446/new-alien-vs-predator-game-announced.html">Gaming &#8211; News &#8211; New &#8216;Alien Vs. Predator&#8217; game announced &#8211; Digital Spy</a><br />
<a href="http://www.psxextreme.com/ps3-news/4600.html">PS3 News: Sega Teams With Rebellion For New Aliens vs. Predator Title</a><br />
<a href="http://www.computerandvideogames.com/article.php?id=208038">News: Sega unveils Alien vs. Predator &#8211; ComputerAndVideoGames.com</a></p>
<p>Technorati Tags: <a class="performancingtags" rel="tag" href="http://technorati.com/tag/AvP">AvP</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Aliens">Aliens</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Predator">Predator</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/Marine">Marine</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/FPS">FPS</a>, <a class="performancingtags" rel="tag" href="http://technorati.com/tag/New">New</a></p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=8d2546c9-6ca1-4b94-b195-fca0fe5822dc" alt="" /></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/02/12/rebellion-developing-new-avp-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iBowl Reviewed</title>
		<link>http://www.dailypwn.com/2009/02/05/ibowl-reviewed/</link>
		<comments>http://www.dailypwn.com/2009/02/05/ibowl-reviewed/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 13:05:39 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iBowl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=249</guid>
		<description><![CDATA[If you&#8217;re a fan of Wii Bowling and you&#8217;re looking for a way to take that experience with you on the go there is a solution out there for you and you might be surprised to find out that it is absolutely free. I know, I didn&#8217;t believe it myself when I first downloaded this [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 170px"><img title="iBowl" src="http://farm4.static.flickr.com/3257/3132313450_a4cc76da97_m.jpg" alt="iBowl" width="160" height="240" /><p class="wp-caption-text">iBowl</p></div>
<p>If you&#8217;re a fan of Wii Bowling and you&#8217;re looking for a way to take that experience with you on the go there is a solution out there for you and you might be surprised to find out that it is absolutely free. I know, I didn&#8217;t believe it myself when I first downloaded this handy iPhone and iPod Touch app but it&#8217;s true.</p>
<div class="wp-caption alignnone" style="width: 170px"><img title="iBowl" src="http://farm4.static.flickr.com/3195/3132313310_36cfe0fe75_m.jpg" alt="iBowl" width="160" height="240" /><p class="wp-caption-text">iBowl</p></div>
<p>The concept of the game couldn&#8217;t be simpler. You hold the button in the middle of the screen much like you would on the Wii while going through the motions of rolling an actual bowling ball down the isle. How you position your hand, tilt on the upswing, and how quickly you do your throw is all measured by the internal accelerometer inside the iPod.</p>
<div class="wp-caption alignnone" style="width: 170px"><img title="iBowl" src="http://farm4.static.flickr.com/3102/3132313612_a434e5f3f9_m.jpg" alt="iBowl" width="160" height="240" /><p class="wp-caption-text">iBowl</p></div>
<p>The graphics are pretty clunky but for that matter so are the graphics on the Wii version this game appears to be based on. Game play is smooth and addicting. I found that once I started playing I really couldn&#8217;t put this one down until I had beaten my previous high score.</p>
<p>There is a method to SGN (Social Gaming Network) sending out apps like this including iGolf and iBaseball. They have launched a new platform called iFun that allows you to use your iPhone or iPod Touch like a controller. This essentially turns your iPhone or iPod Touch in to sort of a Wiimote. Their games are very much like the ones you find on the Wii so it begs the comparison.</p>
<p>For this particular application, the overall experience is addicting and very entertaining. There is no real learning curve since controls are as simple as push button and swing. Graphics could be better on the platform and there are many examples where they are but here they fall in to the function over form category. With a price tag of free, this becomes a frugal geek&#8217;s favorite.</p>
<div class="wp-caption alignnone" style="width: 170px"><img title="iBowl" src="http://farm4.static.flickr.com/3098/3132315794_64a3110a5b_m.jpg" alt="iBowl" width="160" height="240" /><p class="wp-caption-text">iBowl</p></div>
<p>Rating: 90 out of 100</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/02/05/ibowl-reviewed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
