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	<title>The Daily PWN &#187; Podcast</title>
	<atom:link href="http://www.dailypwn.com/category/podcast/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dailypwn.com</link>
	<description>Your daily source for tech and gaming news and reviews.</description>
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	<copyright>2007-2009 </copyright>
	<managingEditor>matt@dailypwn.com (Matt Ryan)</managingEditor>
	<webMaster>matt@dailypwn.com (Matt Ryan)</webMaster>
	<category>Gaming</category>
	<ttl>1440</ttl>
	<image>
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		<title>The Daily PWN &#187; Podcast</title>
		<link>http://www.dailypwn.com</link>
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	<itunes:new-feed-url>http://www.dailypwn.com/?feed=podcast</itunes:new-feed-url>
	<itunes:subtitle>Your daily source for tech and gaming news and reviews.</itunes:subtitle>
	<itunes:summary>Your daily source for tech and gaming news and reviews.</itunes:summary>
	<itunes:keywords>Tech, Gadgets, Gaming, Gamer, News, Reviews, Ubuntu, Windows, Mac, OSX</itunes:keywords>
	<itunes:category text="Technology" />
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
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		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:author>Matt Ryan</itunes:author>
	<itunes:owner>
		<itunes:name>Matt Ryan</itunes:name>
		<itunes:email>matt@dailypwn.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>clean</itunes:explicit>
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		<item>
		<title>The Refreshed Magic the Gathering</title>
		<link>http://www.dailypwn.com/2010/06/25/the-refreshed-magic-the-gathering/</link>
		<comments>http://www.dailypwn.com/2010/06/25/the-refreshed-magic-the-gathering/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 12:14:05 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Collectible card game]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[Magic: The Gathering – Duels of the Planeswalkers]]></category>
		<category><![CDATA[Trading Card Games]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=1271</guid>
		<description><![CDATA[Matt Ryan &#124; Magic the Gathering has been around for almost 20 years and it appears that this collectible card game is going to be around for a long time to come.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dailypwn.com/wp-content/uploads/2010/06/MTG.jpg"><img class="alignnone size-medium wp-image-1379" title="MTG" src="http://www.dailypwn.com/wp-content/uploads/2010/06/MTG-300x228.jpg" alt="" width="300" height="228" /></a></p>
<p><a href="http://www.dailypwn.com/wp-content/uploads/2010/06/MTG.jpg"></a>I fondly remember Gold Mine Comics in Victoria, TX during my youth. <a class="zem_slink" title="Magic: The Gathering" rel="wikipedia" href="http://en.wikipedia.org/wiki/Magic%3A_The_Gathering">Magic the Gathering</a> was a new card game that took off with amazing speed and the store set up a game room in the back where you could play this addicting card game from open to close. At any given time, there were between four and fourteen people back there battling it out with their custom decks and debating the best builds.</p>
<p>Back then, the most expensive card I had ever seen was the elusive and rare Mox Jet card. It was priced at $100.00 and making $20.00 every two weeks as my allowance my dreams of owning such an amazing card were drowned out by my relentless need for more cards of any power or rarity so my decks were usually full of atogs and other weakling creatures.</p>
<p>As time went on, expansions were released and editions were updated. Arabian Nights was the first major expansion of MTG which was followed by updated core releases roughly four times a year since the first. The rules have been updated several times and the current rule set in play is Magic 2010 released in July of 2009.</p>
<p>MTG has also spread their reach in to the online realm as well including Magic the Gathering Online or Magic Online for short. In MTG Online, you are able to buy virtual cards and play them online with friends and random opponents. You can also trade, build custom decks and even take part in tournaments online. While many of the game&#8217;s avid followers have moved to the online version, many traditionalists prefer the face-to-face game play that having decks on hand gives you.</p>
<p>Magic also has an independent video game featuring pre-made decks out called <em>Magic the Gathering: Duels of the Planeswalkers</em>. This game features challenges both offline and online with NPC and real life opponents. Though you can&#8217;t make a custom deck of your own, you are able to play with the pre-created decks and use strategy to overcome your opponents rather than rely on having the most expensive deck to gain victory.</p>
<p>Magic the Gathering has been around for almost 20 years and thanks to modern technology and a refreshed interest, it appears that this collectible card game is going to be around for a long time to come.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Enhanced by Zemanta" href="http://www.zemanta.com/"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/zemified_e.png?x-id=7fa2145b-4d48-4553-ad55-ee60576a823a" alt="Enhanced by Zemanta" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/06/25/the-refreshed-magic-the-gathering/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.podtrac.com/pts/redirect.mp3/dailypwn.com/DailyPWN91.mp3" length="2687829" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>I fondly remember Gold Mine Comics in Victoria, TX during my youth. Magic the Gathering was a new card game that took off with amazing ...</itunes:subtitle>
		<itunes:summary>I fondly remember Gold Mine Comics in Victoria, TX during my youth. Magic the Gathering was a new card game that took off with amazing speed and the store set up a game room in the back where you could play this addicting card game from open to close. At any given time, there were between four and fourteen people back there battling it out with their custom decks and debating the best builds.

Back then, the most expensive card I had ever seen was the elusive and rare Mox Jet card. It was priced at $100.00 and making $20.00 every two weeks as my allowance my dreams of owning such an amazing card were drowned out by my relentless need for more cards of any power or rarity so my decks were usually full of atogs and other weakling creatures.

As time went on, expansions were released and editions were updated. Arabian Nights was the first major expansion of MTG which was followed by updated core releases roughly four times a year since the first. The rules have been updated several times and the current rule set in play is Magic 2010 released in July of 2009.

MTG has also spread their reach in to the online realm as well including Magic the Gathering Online or Magic Online for short. In MTG Online, you are able to buy virtual cards and play them online with friends and random opponents. You can also trade, build custom decks and even take part in tournaments online. While many of the game's avid followers have moved to the online version, many traditionalists prefer the face-to-face game play that having decks on hand gives you.

Magic also has an independent video game featuring pre-made decks out called Magic the Gathering: Duels of the Planeswalkers. This game features challenges both offline and online with NPC and real life opponents. Though you can't make a custom deck of your own, you are able to play with the pre-created decks and use strategy to overcome your opponents rather than rely on having the most expensive deck to gain victory.

Magic the Gathering has been around for almost 20 years and thanks to modern technology and a refreshed interest, it appears that this&#160;collectible&#160;card game is going to be around for a long time to come.
</itunes:summary>
		<itunes:keywords>Featured, Game Reviews, Media, PC, Platform, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Eve Online Skill Training Tips</title>
		<link>http://www.dailypwn.com/2010/06/02/eve-online-skill-training-tips/</link>
		<comments>http://www.dailypwn.com/2010/06/02/eve-online-skill-training-tips/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 23:19:09 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Eve Online]]></category>
		<category><![CDATA[Massive Multiplayer Online]]></category>
		<category><![CDATA[Mining]]></category>
		<category><![CDATA[Modifications and Add-Ons]]></category>
		<category><![CDATA[Space Combat]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=1156</guid>
		<description><![CDATA[Eve Online has a shiny new expansion out and we have some tips to help make skill learning a little easier for those of you just getting started in the MMO.]]></description>
			<content:encoded><![CDATA[<p><a class="zem_slink" title="Eve Online" rel="homepage" href="http://www.eveonline.com/">Eve Online</a> has a shiny new expansion out and we have some tips to help make skill learning a little easier for those of you just getting started in the MMO.</p>
<p>Our first tip is taking the time out to train learning skills. This class of skills allows you to learnn faster making your transition from noob to master as short as possible. Take some time out and learn as many of these skills as you can. Though their impact isn&#8217;t immediately apparent, spending time on them can cut all of your future skill training times in half. One month of learning skill training can give you an extra five month lead on someone that didn&#8217;t over the next year.</p>
<p>The next tip for the skill training impaired is to use the 24 hour skill training queue. When Eve Online was young players had to be careful to be available when skill training completed. This meant either delaying certain skills until their timing worked out for you or waking up at 3:00am to change skills. Thankfully, Eve responded to overwhelming demand for change by implementing a 24-hour skill training queue. This allows you to queue up skill training changes for the next 24 hours allowing you to login at any time that day to set skill changes for the next. With skill training in Eve Online, every second counts.</p>
<p>There is also a very healthy amount of third party applications out there to assist you in planning your character&#8217;s future skill training. They can do this by creating a virtual shopping list of skills in order to meet requirements needed to mount certain upgrades on your ships, fly the ships and even aid in your particular professions. Our favorite third party skill training application here at dailypwn.com studios is <a href="http://twitter.com/evemon" target="_blank">EveMon</a>. This program not only helps you plan your character training out, but also gives you several tools to aid in mining, equipment fitting and more.</p>
<p>Whatever your chosen profeession inside the corporate space game known as Eve Online, remember to concentrate on the future when considering your training selections. Learning skills will help you get where you need to go faster no matter what you decide to do. The queue will assist you in making sure every second counts. Training skills is time intensive and often frustrating, but it doesn&#8217;t have to be overwhelmingly difficult to plan.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/d661e536-6c3f-4eef-ad94-afc4e4b490c4/"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=d661e536-6c3f-4eef-ad94-afc4e4b490c4" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/06/02/eve-online-skill-training-tips/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.podtrac.com/pts/redirect.mp3/dailypwn.com/DailyPWN89.mp3" length="1909144" type="audio/mpeg" />
		<itunes:duration>3:47</itunes:duration>
		<itunes:subtitle>Eve Online has a shiny new expansion out and we have some tips to help make skill learning a little easier for those of you ...</itunes:subtitle>
		<itunes:summary>Eve Online has a shiny new expansion out and we have some tips to help make skill learning a little easier for those of you just getting started in the MMO.

Our first tip is taking the time out to train learning skills. This class of skills allows you to learnn faster making your transition from noob to master as short as possible. Take some time out and learn as many of these skills as you can. Though their impact isn't immediately apparent, spending time on them can cut all of your future skill training times in half. One month of learning skill training can give you an extra five month lead on someone that didn't over the next year.

The next tip for the skill training impaired is to use the 24 hour skill training queue. When Eve Online was young players had to be careful to be available when skill training completed. This meant either delaying certain skills until their timing worked out for you or waking up at 3:00am to change skills. Thankfully, Eve responded to overwhelming demand for change by implementing a 24-hour skill training queue. This allows you to queue up skill training changes for the next 24 hours allowing you to login at any time that day to set skill changes for the next. With skill training in Eve Online, every second counts.

There is also a very healthy amount of third party applications out there to assist you in planning your character's future skill training. They can do this by creating a virtual shopping list of skills in order to meet requirements needed to mount certain upgrades on your ships, fly the ships and even aid in your particular professions. Our favorite third party skill training application here at dailypwn.com studios is EveMon. This program not only helps you plan your character training out, but also gives you several tools to aid in mining, equipment fitting and more.

Whatever your chosen profeession inside the corporate space game known as Eve Online, remember to concentrate on the future when considering your training selections. Learning skills will help you get where you need to go faster no matter what you decide to do. The queue will assist you in making sure every second counts. Training skills is time intensive and often frustrating, but it doesn't have to be&#160;overwhelmingly&#160;difficult to plan.
</itunes:summary>
		<itunes:keywords>Tech, Gadgets, Gaming, Gamer, News, Reviews, Ubuntu, Windows, Mac, OSX</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Daily PWN 88: Pooky Amsterdam</title>
		<link>http://www.dailypwn.com/2010/05/09/daily-pwn-88-pooky-amsterdam/</link>
		<comments>http://www.dailypwn.com/2010/05/09/daily-pwn-88-pooky-amsterdam/#comments</comments>
		<pubDate>Sun, 09 May 2010 12:18:14 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Game Show]]></category>
		<category><![CDATA[Virtual World]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=1002</guid>
		<description><![CDATA[In today&#8217;s daily audio podcast 1st Question game show host Pooky Amsterdam is in virtual studio with us talking about how her television show filmed in a virtual world works, what tinies are and what she thinks about virtual worlds. PookyMedia: http://www.pookymedia.com/ The 1st Question: http://treet.tv/shows/1stquestion Music provided by Derek K. Miller: http://www.penmachine.com/ An edited [...]]]></description>
			<content:encoded><![CDATA[<p>In today&#8217;s daily audio podcast 1st Question game show host Pooky Amsterdam is in virtual studio with us talking about how her television show filmed in a virtual world works, what tinies are and what she thinks about virtual worlds.</p>
<p>PookyMedia:</p>
<p>http://www.pookymedia.com/</p>
<p>The 1st Question:</p>
<p>http://treet.tv/shows/1stquestion</p>
<p>Music provided by Derek K. Miller:</p>
<p>http://www.penmachine.com/</p>
<p>An edited video version of this podcast will be available on our weekly TV show: Daily PWN Weekly Review coming out 05/10/2010.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/05/09/daily-pwn-88-pooky-amsterdam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.podtrac.com/pts/redirect.mp3/dailypwn.com/DailyPWN88.mp3" length="9902372" type="audio/mpeg" />
		<itunes:duration>10:19</itunes:duration>
		<itunes:subtitle>In today's daily audio podcast 1st Question game show host Pooky Amsterdam is in virtual studio with us talking about how her television show filmed ...</itunes:subtitle>
		<itunes:summary>In today's daily audio podcast 1st Question game show host Pooky Amsterdam is in virtual studio with us talking about how her television show filmed in a virtual world works, what tinies are and what she thinks about virtual worlds.

PookyMedia:
http://www.pookymedia.com/

The 1st Question:
http://treet.tv/shows/1stquestion

Music provided by Derek K. Miller:
http://www.penmachine.com/

An edited video version of this podcast will be available on our weekly TV show: Daily PWN Weekly Review coming out 05/10/2010.</itunes:summary>
		<itunes:keywords>Tech, Gadgets, Gaming, Gamer, News, Reviews, Ubuntu, Windows, Mac, OSX</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Daily PWN 87: Elf Bowling</title>
		<link>http://www.dailypwn.com/2010/01/04/the-daily-pwn-87-elf-bowling/</link>
		<comments>http://www.dailypwn.com/2010/01/04/the-daily-pwn-87-elf-bowling/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 13:14:17 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Bowling]]></category>
		<category><![CDATA[Elf]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=664</guid>
		<description><![CDATA[When you think about the holidays that just passed you may be filled with warm memories of eggnog, family reunions, presents and lights. For a lucky some that managed to come across Elf Bowling: Hawaiian Vacation, it was memories of knocking down elves with a giant bowling ball. In one of the most interesting bowling [...]]]></description>
			<content:encoded><![CDATA[<p>When you think about the holidays that just passed you may be filled with warm memories of eggnog, family reunions, presents and lights. For a lucky some that managed to come across Elf Bowling: Hawaiian Vacation, it was memories of knocking down elves with a giant bowling ball. In one of the most interesting bowling games we here at The Daily PWN have ever seen, MumboJumbo has created a gaming experience that combines the time honored sport with runaway elves fresh from Santa&#8217;s workshop. Your job is to out bowl various opponents and take out as many of these bothersome elves as possible.</p>
<p>Graphics in this game are unusually limiting. There really isn&#8217;t a way to set a resolution beyond switching from full screen to windowed mode. The game looks great though the graphics are what you would expect from a typical flash game on any number of websites out there.</p>
<p>In fact, Elf Bowling is available on many of the flash websites out there either in download form or a limited play form. A free demo is even available that lets you play the game for one hour in order to give it a try. We found this title for a couple dollars on Steam.</p>
<p>What makes this bowling game especially different from all the others is their system of advantages and disadvantages you can use to help you. By rolling your ball over coin-shaped pieces on the alley, you can gain advantages during your next turn such as a bigger ball, a rocket that guarantees a strike if you aim it correctly, a rock ball that splits and makes you immune to oil slicks and others. You can also sabotage your opponent using oil slicks, gravel that grinds their ball down in size, barricades that block the ball and knock it in the gutter and many others. These extras make for a wacky kind of bowling that breaks the traditional bowling game monotony.</p>
<p>The elves constantly shout phrases that directly reference annoying Internet memes such as &#8220;Chocolate Rain&#8221;. They do this to intimidate and annoy you and it works, especially when they pass gas at you as you get ready to take your turn. Their voices remind me of Foamy cartoons which is another Internet sensation.</p>
<p>Controls are simple. You move your cursor left or right to set up your stance, hold down and push your mouse to set your speed and power and continue aiming as the ball makes its way down the isle. You have control of your ball from start to finish which comes in handy when your opponent uses dirty tricks like setting up a giant magnet.</p>
<p>Overall, the experience is exceptional for the price. I intended to play the game for about an hour and three hours later decided that this one will be in rotation at our house for some time to come.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/I9ZYppfDhnU&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I9ZYppfDhnU&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2010/01/04/the-daily-pwn-87-elf-bowling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.podtrac.com/pts/redirect.m4v/dailypwn.com/DailyPWN87.m4v" length="35434814" type="video/x-m4v" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>When you think about the holidays that just passed you may be filled with warm memories of eggnog, family reunions, presents and lights. For a ...</itunes:subtitle>
		<itunes:summary>When you think about the holidays that just passed you may be filled with warm memories of eggnog, family reunions, presents and lights. For a lucky some that managed to come across Elf Bowling: Hawaiian Vacation, it was memories of knocking down elves with a giant bowling ball. In one of the most interesting bowling games we here at The Daily PWN have ever seen, MumboJumbo has created a gaming experience that combines the time honored sport with runaway elves fresh from Santa's workshop. Your job is to out bowl various opponents and take out as many of these bothersome elves as possible.

Graphics in this game are unusually limiting. There really isn't a way to set a resolution beyond switching from full screen to windowed mode. The game looks great though the graphics are what you would expect from a typical flash game on any number of websites out there.

In fact, Elf Bowling is available on many of the flash websites out there either in download form or a limited play form. A free demo is even available that lets you play the game for one hour in order to give it a try. We found this title for a couple dollars on Steam.

What makes this bowling game especially different from all the others is their system of advantages and disadvantages you can use to help you. By rolling your ball over coin-shaped pieces on the alley, you can gain advantages during your next turn such as a bigger ball, a rocket that guarantees a strike if you aim it correctly, a rock ball that splits and makes you immune to oil slicks and others. You can also sabotage your opponent using oil slicks, gravel that grinds their ball down in size, barricades that block the ball and knock it in the gutter and many others. These extras make for a wacky kind of bowling that breaks the traditional bowling game monotony.

The elves constantly shout phrases that directly reference annoying Internet memes such as "Chocolate Rain". They do this to intimidate and annoy you and it works, especially when they pass gas at you as you get ready to take your turn. Their voices remind me of Foamy cartoons which is another Internet sensation.

Controls are simple. You move your cursor left or right to set up your stance, hold down and push your mouse to set your speed and power and continue aiming as the ball makes its way down the isle. You have control of your ball from start to finish which comes in handy when your opponent uses dirty tricks like setting up a giant magnet.

Overall, the experience is exceptional for the price. I intended to play the game for about an hour and three hours later decided that this one will be in rotation at our house for some time to come.


</itunes:summary>
		<itunes:keywords>Featured, Game Reviews, Media, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Daily PWN 86: Geometry Wars</title>
		<link>http://www.dailypwn.com/2009/12/31/the-daily-pwn-86-geometry-wars/</link>
		<comments>http://www.dailypwn.com/2009/12/31/the-daily-pwn-86-geometry-wars/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 04:36:28 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Astroids]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[Independant]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Wars]]></category>
		<category><![CDATA[Wire Frame]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=650</guid>
		<description><![CDATA[Geometry Wars is a fast paced version of the classic Asteroids game found in arcades everywhere twenty years ago. Instead of Asteroids, you&#8217;re fighting shapes created by the wire frame graphics which come at you in several different ways. Some shapes are intelligent and move away from your line of fire while others wiggle their [...]]]></description>
			<content:encoded><![CDATA[<p>Geometry Wars is a fast paced version of the classic Asteroids game found in arcades everywhere twenty years ago. Instead of Asteroids, you&#8217;re fighting shapes created by the wire frame graphics which come at you in several different ways.</p>
<p>Some shapes are intelligent and move away from your line of fire while others wiggle their way around randomly. Your job is to survive inside a restricted play area for as long as possible while taking out as many opponents as you can. It&#8217;s simple and fun or as they put it, &#8220;Retro Evolved.&#8221;</p>
<p>Graphics couldn&#8217;t be more simple. Everything is wire frame and only a few minor effects here and there hint that development happened in the past two decades. Explosions are plentiful and tend to fill your screen as you wipe out opponents with a sweep of your mouse.</p>
<p>You can fire on opponents using your standard blaster or opt for an area attack occasionally when threatened from all sides. There really isn&#8217;t a lot to learn so the learning curve is little to none.</p>
<p>Sound effects aren&#8217;t epic though they are very well placed. They don&#8217;t sound as retro as the game looks and for that reason alone Geometry Wars has earned a few points with us at The Daily PWN. The musical soundtrack is good enough to not only make you think twice about muting it in exchange for your own tunes, but crank it up loud enough to really enjoy.</p>
<p>Overall, Geometry Wars is a great title available at a low price via Steam and other fine downloading services. Bizarre Creations has really created a sleeper hit with this title and I believe it deserves a lot more credit than it has received from the overall gaming community.</p>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/12/31/the-daily-pwn-86-geometry-wars/feed/</wfw:commentRss>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Geometry Wars is a fast paced version of the classic Asteroids game found in arcades everywhere twenty years ago. Instead of Asteroids, you're fighting shapes ...</itunes:subtitle>
		<itunes:summary>Geometry Wars is a fast paced version of the classic Asteroids game found in arcades everywhere twenty years ago. Instead of Asteroids, you're fighting shapes created by the wire frame graphics which come at you in several different ways.

Some shapes are intelligent and move away from your line of fire while others wiggle their way around randomly. Your job is to survive inside a restricted play area for as long as possible while taking out as many opponents as you can. It's simple and fun or as they put it, "Retro Evolved."

Graphics couldn't be more simple. Everything is wire frame and only a few minor effects here and there hint that development happened in the past two decades. Explosions are plentiful and tend to fill your screen as you wipe out opponents with a sweep of your mouse.

You can fire on opponents using your standard blaster or opt for an area attack occasionally when threatened from all sides. There really isn't a lot to learn so the learning curve is little to none.

Sound effects aren't epic though they are very well placed. They don't sound as retro as the game looks and for that reason alone Geometry Wars has earned a few points with us at The Daily PWN. The musical soundtrack is good enough to not only make you think twice about muting it in exchange for your own tunes, but crank it up loud enough to really enjoy.

Overall, Geometry Wars is a great title available at a low price via Steam and other fine downloading services. Bizarre Creations has really created a sleeper hit with this title and I believe it deserves a lot more credit than it has received from the overall gaming community.

</itunes:summary>
		<itunes:keywords>Featured, Game Reviews, Media, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Daily PWN 85: Tank Universal Tanks</title>
		<link>http://www.dailypwn.com/2009/12/30/the-daily-pwn-85-tank-universal-tanks/</link>
		<comments>http://www.dailypwn.com/2009/12/30/the-daily-pwn-85-tank-universal-tanks/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 03:52:46 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=646</guid>
		<description><![CDATA[Today we&#8217;re discussing Tank Universal. Though we tried on several systems to get the game to function properly, we were unable to. If you know which system Tank Universal is happy with, please comment below and share.]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re discussing Tank Universal. Though we tried on several systems to get the game to function properly, we were unable to. If you know which system Tank Universal is happy with, please comment below and share.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2pdVRNOwITM&amp;hl=en_US&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/2pdVRNOwITM&amp;hl=en_US&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Today we're discussing Tank Universal. Though we tried on several systems to get the game to function properly, we were unable to. If you know ...</itunes:subtitle>
		<itunes:summary>Today we're discussing Tank Universal. Though we tried on several systems to get the game to function properly, we were unable to. If you know which system Tank Universal is happy with, please comment below and share.


</itunes:summary>
		<itunes:keywords>Game Reviews, Media, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Daily PWN 84: Penguins Arena</title>
		<link>http://www.dailypwn.com/2009/12/28/the-daily-pwn-84-penguins-arena/</link>
		<comments>http://www.dailypwn.com/2009/12/28/the-daily-pwn-84-penguins-arena/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 01:58:15 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Penguins Arena]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=641</guid>
		<description><![CDATA[Today we&#8217;re discussing Penguins Arena, an innovative and exciting game were you play a penguin in a tribe fighting for the ability to survive the threat of global warming. The Ancient Penguin Goddess, Sedna, has declared that there is room for only one penguin tribe in the world once the warming endangers the penguin habitat. [...]]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re discussing Penguins Arena, an innovative and exciting game were you play a penguin in a tribe fighting for the ability to survive the threat of global warming. The Ancient Penguin Goddess, Sedna, has declared that there is room for only one penguin tribe in the world once the warming endangers the penguin habitat.</p>
<p>Gameplay is smooth and fun on both the Mac and PC versions. Penguins Arena is a first person shooter and there isn&#8217;t much making it any different than any other shooter out there game wise. You can respawn and eventually return as a ghost with the ability to help your surviving team mates or hurt your remaining opponents until the end of the round.</p>
<p>The object is to push your opponents off the arena space using snowballs and avoid being struck hard enough to lose your stance on land as well. If you fall in the water sharks are waiting to take you out of the round until your respawn or ghostly return.</p>
<p>Graphics aren&#8217;t overwhelming though they are comical and intentionally so. The graphics fit the overall theme of the game and for that reason there really isn&#8217;t any faulting the developers.</p>
<p>Every purchase of Penguins Arena helps fund KIVA.org which provides loans to unique entrepreneurs in developing countries to help lift them out of poverty. It&#8217;s a person-to-person micro-lending website.</p>
<p>Overall, the game is fun for all ages. It features cheesy graphics and a silly storyline though it proves itself addictive to even the hardcore gamer.</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/CnYo16XhVho&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CnYo16XhVho&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object><br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/12/28/the-daily-pwn-84-penguins-arena/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Today we're discussing Penguins Arena, an innovative and exciting game were you play a penguin in a tribe fighting for the ability to survive the ...</itunes:subtitle>
		<itunes:summary>Today we're discussing Penguins Arena, an innovative and exciting game were you play a penguin in a tribe fighting for the ability to survive the threat of global warming. The Ancient Penguin Goddess, Sedna, has declared that there is room for only one penguin tribe in the world once the warming endangers the penguin habitat.

Gameplay is smooth and fun on both the Mac and PC versions. Penguins Arena is a first person shooter and there isn't much making it any different than any other shooter out there game wise. You can respawn and eventually return as a ghost with the ability to help your surviving team mates or hurt your remaining opponents until the end of the round.

The object is to push your opponents off the arena space using snowballs and avoid being struck hard enough to lose your stance on land as well. If you fall in the water sharks are waiting to take you out of the round until your respawn or ghostly return.

Graphics aren't overwhelming though they are comical and intentionally so. The graphics fit the overall theme of the game and for that reason there really isn't any faulting the developers.

Every purchase of Penguins Arena helps fund KIVA.org which provides loans to unique entrepreneurs in developing countries to help lift them out of poverty. It's a person-to-person micro-lending website.

Overall, the game is fun for all ages. It features cheesy graphics and a silly storyline though it proves itself addictive to even the hardcore gamer.


</itunes:summary>
		<itunes:keywords>Featured, Game Reviews, Media, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Daily PWN 83: Geo-Defense</title>
		<link>http://www.dailypwn.com/2009/12/27/the-daily-pwn-83-geo-defense/</link>
		<comments>http://www.dailypwn.com/2009/12/27/the-daily-pwn-83-geo-defense/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 17:59:44 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[http://www.dailypwn.com/wp-admin/edit.php?page=twitter-tools.php]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[iTunes]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=637</guid>
		<description><![CDATA[Today we&#8217;re discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of other games in the genre. The goal is to set up turrets and towers to protect your base at the end of a winding road. Enemies head down the road [...]]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of other games in the genre. The goal is to set up turrets and towers to protect your base at the end of a winding road. Enemies head down the road in intervals and your job is to set up a good enough defense to kill off the enemies before they reach their target.</p>
<p><img src="http://www.dailypwn.com/wp-content/uploads/2009/12/geo-defense.jpg" alt="" title="geo-defense" class="alignnone size-full wp-image-638" /></p>
<p>Geo-Defense has amazing sounds and big explosions. It&#8217;s simple and easy to understand. The game reminds me of Tron and not in a bad way. One very positive aspect is once you leave the game using the home button, your place is saved and picked up when you load it back up. This makes Geo-Defense a solid app for use when you just need to kill a few minutes.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/YVBOlC7D9TU&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YVBOlC7D9TU&#038;hl=en_US&#038;fs=1&#038;color1=0x234900&#038;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Today we're discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of ...</itunes:subtitle>
		<itunes:summary>Today we're discussing Geo-Defense for iPod Touch and the iPhone. This app is a tower defense game with a lot in common with hundreds of other games in the genre. The goal is to set up turrets and towers to protect your base at the end of a winding road. Enemies head down the road in intervals and your job is to set up a good enough defense to kill off the enemies before they reach their target.



Geo-Defense has amazing sounds and big explosions. It's simple and easy to understand. The game reminds me of Tron and not in a bad way. One very positive aspect is once you leave the game using the home button, your place is saved and picked up when you load it back up. This makes Geo-Defense a solid app for use when you just need to kill a few minutes.


</itunes:summary>
		<itunes:keywords>Featured, Game Reviews, Media, Podcast</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Daily PWN 82: Cogs Reviewed</title>
		<link>http://www.dailypwn.com/2009/12/26/the-daily-pwn-82-cogs-reviewed/</link>
		<comments>http://www.dailypwn.com/2009/12/26/the-daily-pwn-82-cogs-reviewed/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 15:35:58 +0000</pubDate>
		<dc:creator>Matt Ryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Cogs]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.dailypwn.com/?p=632</guid>
		<description><![CDATA[Cogs is a puzzle game developed and released by Lazy 8 Studios. Jumping right in, the menu is stylish yet limiting. Languages for the Steam release we&#8217;re running are English and LOLspeak, a rather interesting yet disturbing language so we&#8217;ll avoid it in this review. Screen resolutions are 800&#215;600, 1024&#215;768 and 1280&#215;1024. These aspect ratios [...]]]></description>
			<content:encoded><![CDATA[<p>Cogs is a puzzle game developed and released by <a href="http://www.lazy8studios.com/" target="_blank">Lazy 8 Studios</a>. Jumping right in, the menu is stylish yet limiting. Languages for the Steam release we&#8217;re running are English and LOLspeak, a rather interesting yet disturbing language so we&#8217;ll avoid it in this review. Screen resolutions are 800&#215;600, 1024&#215;768 and 1280&#215;1024. These aspect ratios are quickly becoming obsolete so it was a surprise to see no wide-screen resolutions available.</p>
<p>As we enter Inventor Mode, or single-player, we are greeted with a list of puzzles to tackle. They get increasingly difficult and unlock as you gain star points. The basic function of each puzzle is to connect one object to another through using pipes, gears and other mechanical tools. The goal can range from ringing a bell to blowing up a baloon or turning a giant wheel on at the end of the puzzle. Further down the line, you can even make rockets blast off.</p>
<p><img class="alignnone size-full wp-image-633" title="Cogs" src="http://www.dailypwn.com/wp-content/uploads/2009/12/dailypwn82.jpg" alt="" /></p>
<p>This game closely reminded me of the hacking puzzles in Bioshock or that boring little picture puzzle on the Windows Vista Sidebar. They&#8217;re simple displacement puzzles some on a two dimensional plane and others span across a multi-surface cube requiring you to keep the link going across all sides. This game is indeed challenging and would make for a great experience for children and adults alike.</p>
<p>The sound track is soothing to the point of being sleep inducing so unless you&#8217;re playing right before bed you may want to opt to exchange the game music with your own. Speaking of music, a version of Cogs is set for release on the iPhone and iPod Touch in January of 2010.</p>
<p>Overall, Cogs is playable by just about anyone from any age group. It is a worthy challenge to even the most clever of minds and a great tool for working out your logic skills. It is both fun and educational which is a rare combination to find in widely distributed game titles.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/iPJiGiLXVEw&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iPJiGiLXVEw&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dailypwn.com/2009/12/26/the-daily-pwn-82-cogs-reviewed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.podtrac.com/pts/redirect.m4v/dailypwn.com/DailyPWN82.m4v" length="26759025" type="video/x-m4v" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Cogs is a puzzle game developed and released by Lazy 8 Studios. Jumping right in, the menu is stylish yet limiting. Languages for the Steam ...</itunes:subtitle>
		<itunes:summary>Cogs is a puzzle game developed and released by Lazy 8 Studios. Jumping right in, the menu is stylish yet limiting. Languages for the Steam release we're running are English and LOLspeak, a rather interesting yet disturbing language so we'll avoid it in this review. Screen resolutions are 800x600, 1024x768 and 1280x1024. These aspect ratios are quickly becoming obsolete so it was a surprise to see no wide-screen resolutions available.

As we enter Inventor Mode, or single-player, we are greeted with a list of puzzles to tackle. They get increasingly difficult and unlock as you gain star points. The basic function of each puzzle is to connect one object to another through using pipes, gears and other mechanical tools. The goal can range from ringing a bell to blowing up a baloon or turning a giant wheel on at the end of the puzzle. Further down the line, you can even make rockets blast off.



This game closely reminded me of the hacking puzzles in Bioshock or that boring little picture puzzle on the Windows Vista Sidebar. They're simple displacement puzzles some on a two dimensional plane and others span across a multi-surface cube requiring you to keep the link going across all sides. This game is indeed challenging and would make for a great experience for children and adults alike.

The sound track is soothing to the point of being sleep inducing so unless you're playing right before bed you may want to opt to exchange the game music with your own. Speaking of music, a version of Cogs is set for release on the iPhone and iPod Touch in January of 2010.

Overall, Cogs is playable by just about anyone from any age group. It is a worthy challenge to even the most clever of minds and a great tool for working out your logic skills. It is both fun and educational which is a rare combination to find in widely distributed game titles.


</itunes:summary>
		<itunes:keywords>Tech, Gadgets, Gaming, Gamer, News, Reviews, Ubuntu, Windows, Mac, OSX</itunes:keywords>
		<itunes:author>Matt Ryan</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
	</channel>
</rss>
